Search results

  1. Voadam

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    Oe was an exception. 1st level charm person RAW was permanent until dispelled and they were effectively your slave and so could fight for you as a new meat shield. Very vancian of few spells but they could be whoppers, even from first level. Charm Person: This spell applies to all two-legged...
  2. Voadam

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    If you had the choice because you had the spell in your spellbook and made your percentage learn check to be able to prepare it. Similar to GURPS Magic. A big explicit rules use of wands and staves was extending your reach in combat beyond your fingertip in their highly granulated three foot...
  3. Voadam

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    1e Burning Hands is so weak, it goes out 3' from the caster's hands and does 1 damage per level. Shocking grasp at least does 1d8+(1 per level) at touch range (about the same as BH). Magic Missile is just so much better for a pure damage spell, an independently targetable 2-5 damage every odd...
  4. Voadam

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    For a while I was thinking of it this way, that the rules made it an evil cleric out of combat spell for torturing (cause wounds) or cursing (cause disease, curse) prisoners But recently I've been thinking of if it works sort of like 3e holding the charge, the first creature touched after...
  5. 1774628808676.png

    1774628808676.png

  6. Voadam

    Undead Origins

    The Book of Regency 2e Undead: ? Minor Undead: ?
  7. Voadam

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    My reading of B/X Basic (page B15 "Similarly, because the words and gestures must be repeated exactly, spells cannot be cast while performing any other action (such as walking or fighting)." was that you could not cast in melee, but in 1e I read the section in the 1e DMG spell casting in melee...
  8. Voadam

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    OK, so my guy with a two handed sword who loses initiative attacks the spellcaster on their initiative which is in the first 1-6 segments of the round, implied segment 2 for the winning side rolling a 5. All his other two-handed sword buddies trading blows in melee go at segments 3-6 depending...
  9. Voadam

    Undead Origins

    The Book of Magecraft (2e) 2e Undead, Undead Creature: ? Undead Creation: Animate Army spell. Skeleton: ? Skeleton, Ancient Dead, Undead Minion: Legion of the Dead realm spell. Giant Skeleton, Ancient Dead, Undead Minion: Legion of the Dead realm spell. Zombie: ? Zombie, Ancient Dead, Undead...
  10. Voadam

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    Do you know where it says this in the 1e PH or DMG? I don't remember that being specified.
  11. Voadam

    Undead Origins

    The Astromundi Cluster (2e) 2e Undead, Undead Being, Undead Creature: The Astromundi Cluster has always been a sphere high in both violence and magical activity. The combination of these two often results in the creation of undead beings, either as an indirect result of magical battles or...
  12. Voadam

    Your Top 5 Superhero Outfits

    Damascus Steel
  13. 1774405012770.png

    1774405012770.png

  14. Voadam

    D&D General Reincarnate is and has always been, weird.

    Physically as far as stats? I don't remember a lot of stealth and surprise from Ookla, but yes, most hulking brute reskins could work for most of the stats. If you rewrote bugbears to narratively be a version of a Thundar Mook or a Star Wars Wookie (which Ookla is based off of) that would be...
  15. Voadam

    Dragon Reflections #102

    I found them interesting when I read the first Dragonlance book when it came out, but I thought they would grow old quick. When the 1e Dragonlance Adventures came out with PC stats for them I thought they would make terrible PCs for more than a joke one shot. I had zero interest in ever playing...
  16. Voadam

    D&D General Reincarnate is and has always been, weird.

    It might not matter to their fellow party members, but it is likely to matter as to how most everyone the new incarnation interacts with is likely to treat them. Hiding from most every otherwise friendly NPC as a seven foot tall brute is an option but whether hiding or not it tends to direct a...
  17. Voadam

    D&D General Reincarnate is and has always been, weird.

    Their characterization is usually one of the more monstrous of the humanoids building off their classic CE alignment and ambush surprise powers. Volo's Guide to Monsters goes into it in some depth for 5e. In pathfinder they are particularly big on relishing the fear of others. In 5.5 they embody...
  18. Voadam

    Your Top 5 Superhero Outfits

    I was a big fan of Thor's bearded armored look in the 80s.
  19. Voadam

    Undead Origins

    Tales of the Lance (2e) 2e Undead, Undead Creature: ? Especially Wicked Undead: ? Evil Undead: As lord of false redemption, Chemosh offers "eternal life": recipients spend immortality in an undead and eternally corrupted body. Chemosh rarely explains this when making a pact with Evil undead...
  20. Voadam

    Undead Origins

    Something Wild (2e) 2e Undead:?
Top