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  1. hawkeyefan

    What is "railroading" to you (as a player)?

    Crimson Longinus has described his desire as such. What about in less than ideal situations? If the ideal is that you don’t have to pick, what about when you do? How do you decide between two plausible options? I’m not super familiar with specifics of Critical Role. But I do know that was...
  2. hawkeyefan

    What is "railroading" to you (as a player)?

    And how do you pick among multiple plausible outcomes?
  3. hawkeyefan

    What is "railroading" to you (as a player)?

    Not 100% agency. You’re rephrasing what I said. Absolute control of their character’s mental state and decisions. To never have to suffer any unwanted negative consequences of that sort.
  4. hawkeyefan

    What is "railroading" to you (as a player)?

    I’m not using it as a term of art… just as a descriptor of some RPG play. And as I said, there’s a little of that in most games. But I think there’s even more when the player maintains the total control being described.
  5. hawkeyefan

    What is "railroading" to you (as a player)?

    No, nothing implausible. But why would a character choose the unwanted in a truly inopportune time in their world? And why would you, as the player controlling that character and supposedly making decisions based only on the character’s goals and desires, choose the unwanted when it might...
  6. hawkeyefan

    What is "railroading" to you (as a player)?

    No, this is just your inability to approach play in any way other than with absolute authority of your PC’s mental state and decisions. You’re taking your preference and acting as though it should be the default approach.
  7. hawkeyefan

    What is "railroading" to you (as a player)?

    Character realization versus character discovery, maybe? I can’t help but see the desire to have total control over the character’s mental state and decisions at all times as a form of power fantasy. And while there’s almost always a little bit of that in lots of RPGs, it’s not the part that...
  8. hawkeyefan

    What is "railroading" to you (as a player)?

    For sure. That it’s incentivized by the rules in how characters advance is no coincidence!
  9. hawkeyefan

    Why do so many campaigns never finish? Genuinely curious what others think

    Sure, linger games can be perfectly fine. There’s nothing inherently wrong with them. But shorter campaigns are good, too. Neither is objectively better… but longer games tend to be put forth by many sources as being better.
  10. hawkeyefan

    Why do so many campaigns never finish? Genuinely curious what others think

    I think that there’s an ingrained idea that longer is better. So that’s kind of the ideal that people shoot for, and then things fizzle out due to any number of the reasons people have offered. Longer is not better. It’s just longer.
  11. hawkeyefan

    What is "railroading" to you (as a player)?

    Yeah, agency needs to he looked at based on the specific game in question. Sure, a game like Spire may have more consequences that take away agency than D&D… but it grants agency in other ways that D&D does not. Examining and judging a single rule or instance of play in Spire by the same...
  12. hawkeyefan

    What is "railroading" to you (as a player)?

    It all comes down to three things: player input, GM input, and rules input. These three things interact in different ways in play, and that’s what creates the results. The amount of each or how they are implemented will vary by game, and what’s preferred will vary by person or group. But...
  13. hawkeyefan

    What is "railroading" to you (as a player)?

    I’d say to maybe check out The Between. There aren’t any rules that would compel you to act contrary to what you think your character would do… not unless you introduce it as a potential consequence yourself. But it does require that you not have a fully fleshed out sense of who your character...
  14. hawkeyefan

    Ironsworn Actual Play

    Thanks for making a great game! I will post more from our game soon!
  15. hawkeyefan

    What is "railroading" to you (as a player)?

    Yes… this is very clear! But do you think that everyone is equally as perturbed by this as you are? I can’t comment in Exalted 2… but sure, some games may try for this kind of thing and fail. And yes, others will be better. As to why you might consider such systems… maybe because they...
  16. hawkeyefan

    What is "railroading" to you (as a player)?

    That’s why I’ve tried to use actual examples from play. The Knight and Squire situation from Spire, my character Clara from The Between, and then an example similar to one offered by @zakael19 from Stonetop. None of those examples have been a case of a single dice roll dictating how a character...
  17. hawkeyefan

    What is "railroading" to you (as a player)?

    Because one of the two people involved seems to think it’s a possibility. I’d say the same if a player had an idea that the GM didn’t immediately agree was relevant. If I ran into such an instance in play, my first step would be to try and get everyone on the same page. Sure, I can...
  18. hawkeyefan

    What is "railroading" to you (as a player)?

    Because people are routinely angered, intimidated, or persuaded by others? Like, it happens all the time. But again… looking at this through the lens of D&D… is very limiting. There are better ways that other RPGs handle this stuff than the imagined way people are proposing it must work with...
  19. hawkeyefan

    What is "railroading" to you (as a player)?

    I don’t know of many games where this would be something that happens. I’m thinking back on my years of RPGs trying to think of an example of someone rolling to stay awake due to boredom. I can’t think of any. The few examples I can think of where a character was battling sleep was more a matter...
  20. hawkeyefan

    What is "railroading" to you (as a player)?

    Exactly. I mentioned an example from Stonetop in a previous similar discussion, with the Storm-blessed Heavy having to roll to get their rage under control. It’s a really straightforward example. Leaving the outcome up to the result of the dice makes it feel like something out of the...
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