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  1. Voadam

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    If you hit your max spells on your first go through you stop. If you don't meet your minimum you go through again as you say until you hit your minimum number then you stop. "Minimum Number of Spells/Level states the fewest number of spells by level group a magic-user can learn. If one...
  2. Voadam

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    Turns out when I looked up the 3.0 shocking grasp duration I was mistakenly looking in a 3.5 source. :) In the 3.0 SRD it says permanent until discharged. Shocking Grasp Transmutation [Electricity] Level: Sor/Wiz 1 Components: V, S Casting Time: 1 action Range: Touch Target: Creature or object...
  3. Voadam

    Undead Origins

    The Doomgrinder (2e) 2e Undead, Undead Individual, Undead Creature: ? Powerful Undead Being: ? Undead Dragon: Finally, perhaps a more obscure evil mastermind was behind the theft; perhaps the mysterious dracolich Dragotha has stolen the magical treasures, and intends to use them to power a wave...
  4. Voadam

    Undead Origins

    The Complete Barbarian's Handbook 2e Undead, Undead Creature: ? Unique Creature: ? Free-Willed Undead of the Negative Material Plane: ? Outer Planes Undead: ? Greater Power: ? Lesser Power: ? Unthinking Undead, Mindless Creature: ? Level-Draining Undead: ? Ghast: ? Ghost: Those guilty of heresy...
  5. Voadam

    RPG Sales of 2026

    Paizo Spring Cleaning Sale 50% up to 70% off select items. Includes things like their map products and even the old 3e greyhawk maps. Through March 30.
  6. Voadam

    Undead Origins

    The City of Greyhawk 2e Undead, Undead Creature: ? Undead Annis: ? Horror: ? Darkstar, Young Black Dracolich, Dragon, Monstrous Shadow, Huge Black Dragon That Seemed Insubstantial and Almost Unreal: ? Gloomwhisper, Young Black Dracolich, Dragon, Monstrous Shadow, Huge Black Dragon That Seemed...
  7. Voadam

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    Dimensional anchor. IMO Diablo and Doom type fights are things that a paladin in Hell should be reasonable to happen out of the box without a 4th level spell.
  8. Voadam

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    It was annoying, which is fine for a one off villain fight where we beat him. It required a different tempo using less effective attack sequences and was a change of pace. If he had fled and come back again and again after using his fast healing it would have gotten tiresome quick. Pretty much...
  9. Voadam

    EN World What you thought a thread title said.

    So WotC is Doing a Melf's Guide to Greyhawk . . .
  10. Voadam

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    Readying an action to get off a standard action attack was an option too to interrupt a spell, but you had to give up full attacks to do so and maybe have it be entirely wasted if the trigger did not happen. I can remember a fight where our only option was readying attacks against the foe (ogre...
  11. Voadam

    D&D General Reincarnate is and has always been, weird.

    I was looking something up in the B/X expert book and saw this sixth-level magic user spell:
  12. 1774644927427.png

    1774644927427.png

  13. Voadam

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    3e and 3.5 worked the same, both had holding the charge as a general rule for touch spells and both gave shocking grasp an instantaneous duration. B/X did not have shocking grasp. :) Web at even 10' range means you can cast it past your front row tankers as a wall if you want. 1e was always...
  14. Voadam

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    Oe was an exception. 1st level charm person RAW was permanent until dispelled and they were effectively your slave and so could fight for you as a new meat shield. Very vancian of few spells but they could be whoppers, even from first level. Charm Person: This spell applies to all two-legged...
  15. Voadam

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    If you had the choice because you had the spell in your spellbook and made your percentage learn check to be able to prepare it. Similar to GURPS Magic. A big explicit rules use of wands and staves was extending your reach in combat beyond your fingertip in their highly granulated three foot...
  16. Voadam

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    1e Burning Hands is so weak, it goes out 3' from the caster's hands and does 1 damage per level. Shocking grasp at least does 1d8+(1 per level) at touch range (about the same as BH). Magic Missile is just so much better for a pure damage spell, an independently targetable 2-5 damage every odd...
  17. Voadam

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    For a while I was thinking of it this way, that the rules made it an evil cleric out of combat spell for torturing (cause wounds) or cursing (cause disease, curse) prisoners But recently I've been thinking of if it works sort of like 3e holding the charge, the first creature touched after...
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    1774628808676.png

  19. Voadam

    Undead Origins

    The Book of Regency 2e Undead: ? Minor Undead: ?
  20. Voadam

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    My reading of B/X Basic (page B15 "Similarly, because the words and gestures must be repeated exactly, spells cannot be cast while performing any other action (such as walking or fighting)." was that you could not cast in melee, but in 1e I read the section in the 1e DMG spell casting in melee...
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