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    What are the rules for?

    For me the rules are the game. Gamedesign is about designing rules in the end. This covers the G part of the rpG. The Roleplaying opportunity comes mostly from setting and fluff although the rules can help to encourage roleplay. But in the end roleplaying does not really need rules. People...
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    Daggerheart Discussion

    What makes this even worse is that because of the way "initiative" works, it would be actually better to just let the druid handle combats. Other players actively participating in combat may in some cases even be "harmfull" from a tactical perspective. A level 2 druid normally has permanent...
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    Daggerheart Discussion

    Really you argue about the order it is in the book, which no one except some GM reads, when most people play with cards, so in which order people read stuff can be any, like I did read my subclass first. Also EVERY class gets 2 disciplines and almost every class in daggerheart has a...
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    Daggerheart Discussion

    I do agree that in gaming animal transformation is often used for druids. Partially because D&D partially because WoW however its not always the case and for sure not always such a strong general feature. Even the WoW druid and the D&D 5e druid had only some "subclasses" focused on beast...
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    D&D 4E I Wonder How Many People Misread PHB1 Warlock Dailies Like I've Been Doing . . .

    You can find a lot of information and ressources about 4E in my beginner guide:
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    Daggerheart Discussion

    I think this part is what creates the really different experiences: "non mechanical rules" are for many people not a thing. I know its quie typical in PbtA games, but in most games (D&D, sports, boardgames, cardgames, wargames etc.) the rules are the mechanics. Everything else is just...
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    D&D 4E I Wonder How Many People Misread PHB1 Warlock Dailies Like I've Been Doing . . .

    I am guessing they were erratad, because the version I look at of curse of the golden mist and fireswaeärm (which were also in the class compendium) do not have a sustain effect. Although fireswarm does allow you until the end of the encounter to spend an action to do an attack. EDIT: I now...
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    Daggerheart Discussion

    Ah I can really see that. In the end hope and fear initiative is kind of alternating between sides. And in a combat with many participants else you will have towards the end less enemies, so it becomes a lot easier for the players. With initiative changes not scaling with number of enemies left...
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    Daggerheart Discussion

    This was also my imprewwion in the one shot I had. Unlike PbtA where the "yes but" can feel like a threadmill/ not comming forward: "You succeeded with problem A, however, because you did not do it too well, you now created a new problem B". In combat it is (mostly) just the enemies turn...
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    Wizards of the Coast hiring TRPG Publishing Lead to coordinate third-party publishing

    Well I used the exact same phrase for 5e than was used before for gamma world 7 and since the phrase did not end on "a joke" but eas "a joke, beer and pretzels game" I assumed the joke part is part of the beer and pretzels game as in its a game to joke, drink beer and eat pretzels". If that...
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    Daggerheart Discussion

    Speaking as people from another perspective is just never right. A doctor also has talked many hours with their patients and still cannot represent their oppinion. Same for a teacher and the students an appartment owner for the people renting etc. GMs oppinions are WAY oveprepresented...
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    Daggerheart Discussion

    I really really dont like it when GMs speak for their players, as if they know what is in their heads... You are not these players, please dont speak for them. What they tell you and what they really feel can be different. Many GMs do not react well to critique, so its quite common to tell a...
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    Daggerheart Discussion

    13th age is definitly tactical, given its constraint that it has only abstract movement. There is only so much you can do (without adding tons of complicated mechanics on top). Cinematic for me is something like Feng Shui 2. In 13th age you need to consider how to use your ressources best over a...
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    Wizards of the Coast hiring TRPG Publishing Lead to coordinate third-party publishing

    What? D&D is unless you go really far back, normally presented as "funny" and not as dead serious in pretty much all media. Dungeons and Dragons Movie the recent one and also Baldurs Gate 3 has many funny (and some silly) dialogues and scenes. And 5E especially streamlined the game to be...
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    Wizards of the Coast hiring TRPG Publishing Lead to coordinate third-party publishing

    Well D&D 5e also is a joke, beer and pretzles game, so I would assume a 5e based version (even with 5.24 improvements) will not be that much different in tone. (And unlike original 5E, gamma world 7e has functional encounter building math.) And in the end the tone of a game can easily be...
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    Wizards of the Coast hiring TRPG Publishing Lead to coordinate third-party publishing

    I think the designers of gamma world 7e (Richard Baker and Bruce Cordell) did a great job: https://www.drivethrurpg.com/en/product/161306/d-d-gamma-world-rpg-gw7e?src=also_purchased But of course it would be more interesting to see a new interpretation and Robert Schwalb or Rodney Thompson...
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    Daggerheart Discussion

    You roll a bunch of dice, of potentially different sizes, needing to add them together + also add a modifier together and then tell the number to the GM who then compares this to a small table to get a number from 1-3. I would say this is the absolute opposite of elegant. I can see that it is...
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    Daggerheart Discussion

    You do not minimize GM moves with fear. You predefine the possible GM moves with fear per scene as described in my play report. The GM made 2 really spectacular moves with the fear, but they were part of a story and thus made sense and integrated well. They were nowhere mandatory though, so I...
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    D&D General Did you realize The Forgotten Realms is the most written fantasy world ever?

    Well not really, since what we include in the dark eye is what is canon. If the players doing these official play by posts, broke the finger of a statue in their adventure, then this statue has no longer that finger, and the next time that location comes up in an official adventure, then the...
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    Daggerheart Discussion

    Of course the complex ressource management has to do with combat, because all these ressources are mainly used in combat. Especially "Armor" is just an additional health used in combat normally. Also yes "stress" could be used for non combat in general, however, the way it is used is almost...
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