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  1. 500 Toads

    What are the rules for?

    Somebody's probably written a TTRPG focused on simulating trade, where you might be operating a vessel visiting different ports and exchanging goods of various sorts. If so, weight seems like one reasonable constraint in terms of determining how much cargo (and other stuff, like food and water...
  2. 500 Toads

    D&D 5E (2024) Healing Isn’t What You Think: The Value Curve Across a Fight

    ...and that's with Cure Wounds having been significantly buffed in the 2024 revision, doubling the number of d8s and losing the prohibition on undead and constructs. Same for Healing Word doubling its d4s and losing those restrictions.
  3. 500 Toads

    What are the rules for?

    Some rules are also clearly intended to provide guidelines to make something a better game even where it might be flagrantly contradicted by any likely imagination or lore. For one obvious example, in D&D 5E, your equipped and worn inventory is very, very rarely at risk of destruction even...
  4. 500 Toads

    D&D 5E (2024) Healing Isn’t What You Think: The Value Curve Across a Fight

    I would say that it's even more important in PF2e to prevent a character from going down (healing earlier) versus waiting to heal them when they're already down. Aside from the Wounded mechanic making yo-yo healing riskier (i.e. being downed and revived effectively starts you off with...
  5. 500 Toads

    What are the rules for?

    nods For instance, a narrative example (rather than an action-by-action play) of a dragon soaring through the sky and occasionally unleashing a gout of flame is unlikely to allow one to deduce how quickly it flies, how often it can breathe fire, or the area of effect or the precise lethality of...
  6. 500 Toads

    What are the rules for?

    I find a well-written, detailed set of rules important for ensuring a solid baseline of shared, internally consistent expectations regarding how the in-game world works (*). Essentially, the base rules plus any declared house rules and revisions serve to reduce the risk of misunderstandings...
  7. 500 Toads

    D&D General DDB/WOTC Price Increases

    Explicit permissions. WOTC owning both the D&D IP plus the DDB platform makes it pretty clear when they're allowing you to share content with other players. I'm sure that other publishers are quite aware of the possibility that purchasers of their non-free content in PDF form may provide...
  8. 500 Toads

    D&D General Did you realize The Forgotten Realms is the most written fantasy world ever?

    There might be a lot of novels set in FR, but from a GM "worldbuilding data" perspective I'm not sure that there's any sourcebooks on the level of e.g. Runequest's Guide to Glorantha, Argan Argar Atlas, Glorantha Sourcebook and the Cults of Runequest series; or even Paizo's Lost Omens series...
  9. 500 Toads

    Paizo announces 13 Omens, a new horror RPG

    They're going to be running it at UKGE ( 13 Omens with creator Jason Bulmahn ).
  10. 500 Toads

    D&D 5E (2014) Additional spell resources?

    Not if they're playing using 2014 rules. Spiritual Weapon only became concentration in the 2024 revision.
  11. 500 Toads

    D&D 5E (2014) Let's Talk About Guns in 5E

    AD&D had tables for weapon-vs-armor-class hit modifiers that could have been used to ~address such issues, but that got dropped by the time D&D 5E rolled around. I suppose that if you wanted to make firearms reduce the value of armor without overhauling the system dramatically (such as changing...
  12. 500 Toads

    D&D 5E (2014) Additional spell resources?

    Banishment also targets a fairly uncommon save (charisma); and is very useful against a caster from the same plane, because when it works the target is incapacitated on a harmless demiplane -- and the incapacitated condition automatically breaks concentration. Granted, maintaining Banishment...
  13. 500 Toads

    Shadowrun deserves better

    "Outer Worlds" did not impress me in terms of Obsidian's ability to write an internally consistent setting with plausible, complex characters. There's a difference between making an effective parody, and just making almost every character an extreme caricature from the "Too Dumb to Live"...
  14. 500 Toads

    D&D 5E (2014) Let's Talk About Guns in 5E

    Some consideration is still required; because once you allow the introduction of something gunpowder-like, players are probably going to try to see how much they can get and whether they can solve problems via blowing them up, whether by planting barrels of it or by trying to make primitive...
  15. 500 Toads

    D&D 5E (2014) Let's Talk About Guns in 5E

    One of the changes between the 2014 version of the Basic Rules and the 2024 version was the addition of "Musket" and "Pistol" to the included "Martial Ranged Weapons" category. This change also shows up in the SRDs (5.2 has 'em; the OGL-era 5.1 does not). D&D has included even...
  16. 500 Toads

    Shadowrun deserves better

    It did in fact have a Kickstarter campaign, which transitioned into being managed via Game on Tabletop; and Catalyst is involved because they still manage the IP and it is up to them when there'll be a general release. BBE wrote SRA2.0, but on behalf of CGL which is calling the shots. Backers...
  17. 500 Toads

    Shadowrun deserves better

    The core book from the first edition indicates that reservations were established for non-tribal people and corporations who remained within the Native American Nations (NAN) territory; and that the most backwards people within the area governed by one of the major players (the Salish-Shidhe...
  18. 500 Toads

    Shadowrun deserves better

    SRA2.0 character generation isn't super crunchy, but the core rules do expect that players will want to be a bit creative and use the provided framework to create "Shadow Amps" as their important gear ( whether literally gear, or cyberware, or spells, vehicles, etc) that reflects different...
  19. 500 Toads

    Shadowrun deserves better

    I haven't yet run SRA2.0 but it generally seems pretty well-designed. I do have hesitations regarding certain mechanics and lore (e.g. my inclination would be that GOD mechanics would tend to be replaced by the target organization's security, particularly for criminal organizations and for...
  20. 500 Toads

    Why I Hate Skills

    Depends on the system. Lots of systems have degrees of success where a small modifier matters. In PF2e, for instance, even a +2 is important despite it being a d20-based system because it significantly changes the odds of a critical result. There, it's not just natural 1s and 20s that...
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