Bayushi_seikuro
Hero
In a campaign I ran, we used firearms, but they had a specific history.
It was a post apocalyptic impact-winter world, where the calamity was caused by Ymir's corpse dying on another plane's Ragnarok and plummeting through the planes until it impacted with this world. Evil and chaotic factions rose, as the goodly races began to retreat - the elves had magic domed cities, the humans huddled in massive holds, etc.
But someone had to buy them time. The halflings decided to hold the gap in a last stand, bolstered by the gnomes and their inventions - firearms and warforged. In the end, civilization was largely saved, short of the wood elves turning to Yeegnoghu and becoming savage meat eaters. All but 200 halflings died.
It was an interesting campaign, because one PC was a gnome artificer with a shotgun he'd made, and a construct St Bernard for a mount. A mission had them go out to attempt to retrieve the lost lore of the halfling culture, massive cooking tomes which doubled as their history as well as alchemical recipes. They were meant to also retrieve the last sheriff's badge and guns if possible, as rightful heirlooms for their culture.
They met the guardian - the last halfling sheriff, turned into a wight, still single handedly holding off what he could of the orc hordes. Through good roleplay and the use of an infusion to make the sheriff's rifle no longer need ammo, the sheriff allowed them to take the badge, books and his revolvers to return to the people.
Long story long... mechanically I didn't find firearms to be any different than missile weapons. The only trait I really added was that shotguns specifically ignore the zombie trait where they have a chance to not drop and just stay at one hp. It seemed fitting
It was a post apocalyptic impact-winter world, where the calamity was caused by Ymir's corpse dying on another plane's Ragnarok and plummeting through the planes until it impacted with this world. Evil and chaotic factions rose, as the goodly races began to retreat - the elves had magic domed cities, the humans huddled in massive holds, etc.
But someone had to buy them time. The halflings decided to hold the gap in a last stand, bolstered by the gnomes and their inventions - firearms and warforged. In the end, civilization was largely saved, short of the wood elves turning to Yeegnoghu and becoming savage meat eaters. All but 200 halflings died.
It was an interesting campaign, because one PC was a gnome artificer with a shotgun he'd made, and a construct St Bernard for a mount. A mission had them go out to attempt to retrieve the lost lore of the halfling culture, massive cooking tomes which doubled as their history as well as alchemical recipes. They were meant to also retrieve the last sheriff's badge and guns if possible, as rightful heirlooms for their culture.
They met the guardian - the last halfling sheriff, turned into a wight, still single handedly holding off what he could of the orc hordes. Through good roleplay and the use of an infusion to make the sheriff's rifle no longer need ammo, the sheriff allowed them to take the badge, books and his revolvers to return to the people.
Long story long... mechanically I didn't find firearms to be any different than missile weapons. The only trait I really added was that shotguns specifically ignore the zombie trait where they have a chance to not drop and just stay at one hp. It seemed fitting







