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  1. RenleyRenfield

    Let's Talk About Defining Player Characters

    I think I enjoy classes/archetypes the best. I have done point buy systems for years, and now after playing a few other games I see that 99% of the time; I build what could have been a 'theme package' and just make a few minor tweaks/customizations. The more I have to parse through 1000...
  2. RenleyRenfield

    City Supplements - What do we like?

    What I am doing for my city book is ... for San Francisco in ... 1 page intro to book overall "how to use..." + summary preview 1 page history of city - specifically in context of the game, not just a Wikipedia copy. 1 page intro to the city - give its themes and atmosphere, make it sound...
  3. RenleyRenfield

    Let's Talk About Character Resources To Power Abilities

    By pushback I mean, it felt like instead of engaging with the questions, it turned into: "stop talking to me about stuff I don't like." It would be way cool to see what some more ideas are around the questions I asked. (if needed) I can offer up examples from various RPGs if it helps. Dune...
  4. RenleyRenfield

    Let's Talk About Character Resources To Power Abilities

    I am gonna say that there is some unfair pushback here... You asked, I have questions. I think they are fair questions, especially when we step away from limiting our considering to the only games you are playing on a consistent basis. Not looking for a clap back, just looking to continue...
  5. RenleyRenfield

    Let's Talk About Character Resources To Power Abilities

    This is a great point! And I 100% agree. So i will build on this statement with: what is useful for outcome of this thread? Has anyone thought to give certain games a second try now that someone has explained a reason for resources or such? has anyone realized its not a Resources issue at...
  6. RenleyRenfield

    Let's Talk About Character Resources To Power Abilities

    No worries. Let me refocus then. This above is that part that I curious about. Which games do you play often that do resources badly? There is much talk in this thread about what people like and don't like, so that is valid to consider - it can give a perspective on how a player defines...
  7. RenleyRenfield

    Let's Talk About Character Resources To Power Abilities

    I don't think I could have a more different personal experience. Which is not to invalidate yours in any way. I am mostly just offering up perspective from my odd world. :) I can't emphasize how bad gaming was before PBTA - for me. How utterly miserable combat was, and how very much no-fun...
  8. RenleyRenfield

    Let's Talk About Character Resources To Power Abilities

    I will never find it less odd that 99% of all RPG talk is really just "Wargaming". So much fuss over combat, healing, attacks, etc etc. It would be fun to see some kinda chart that showed just how much time was spent in combat. Since I don't play D&D (or any such wargame), I have no...
  9. RenleyRenfield

    Let's Talk About Character Resources To Power Abilities

    100% this ^ I see this happen allllllll the time in systems that are not as good at "cycling" as well as they should be (metacurrency or character spend points or spell slots etc etc)
  10. RenleyRenfield

    Let's Talk About Character Resources To Power Abilities

    I love cards in RPGs! I especially love spells in cards. So much fun to sort through your spell deck and cast one. :)
  11. RenleyRenfield

    Let's Talk About Character Resources To Power Abilities

    Oh I very much agree with you. Don't mistake my post for what you must accept as fun. I was only giving an example of what an rpg did in response to the topic of this thread. My last two posts are really meant to be focused on the "ok, but why do rpgs do this thing they do?" :) I personally...
  12. RenleyRenfield

    Let's Talk About Character Resources To Power Abilities

    Yes! This is 100% correct and certainly one of the aspects I am driving at there. I think a lot of this gets into holistic game design, and we atomize it only to consider each item's individual weight on gameplay and playloops. By that I mean, to support fun stuff like what @billd91...
  13. RenleyRenfield

    Let's Talk About Character Resources To Power Abilities

    Yes! This is so worth the time and effort. :) This is where my world of gaming resides very much. And I think what also you said here, is the crux of the conversation: Are we creating engagement or are we just making gates to manage power levels vs storytelling. Spell slots, mana points...
  14. RenleyRenfield

    Let's Talk About Character Resources To Power Abilities

    Chess would beg to differ with both of these posts.... ;) Tactics and Strategies have no requirement to be based on resources. (unless we count "Self" how much of my self or how many of my people can I lose before I lose). But in the way we are talking about mana points, spell slots, action...
  15. RenleyRenfield

    Let's Talk About Character Resources To Power Abilities

    Another question near and dear to my developer heart. I think Cypher does a neat thing here by making it a loot-crate game. Where you have slots, you can overflow the slots at a risk. And instead of refreshing with same spells you adventure to get more spells to replace the ones you used...
  16. RenleyRenfield

    Pbta GM AGENDA for other games? (and Runequest)

    I have a whole PBTA style guide document we have been using for RuneQuest, here ya go! (link)
  17. RenleyRenfield

    Is "finding the right players" a solvable problem, or just luck?

    Wow you took a wrong assumption and ran with it! :) Rando off the street implies very strongly: "not sourced from any community in particular, just a random gamer as random gets". I myself have wandered many big conventions, walked up to random people who were milling about, and offered to...
  18. RenleyRenfield

    Is "finding the right players" a solvable problem, or just luck?

    In regards to the bold = I hear that a lot online here in this forum. "my group will only play D&D" (vampire on occasion) Which is so odd, because its sooo opposite here. My group will may any strange game we come across, like...anything. Getting rando off the street to play something...
  19. RenleyRenfield

    Is "finding the right players" a solvable problem, or just luck?

    Another thing to do when looking for new players - don't start with a campaign. Treat it like a convention game: Set a fun spot to play time box it o 3 or 4 hours. Run pre-generated characters. Run the game as D&D or Apocalypse World, a published game, no house rules (other than a very minor...
  20. RenleyRenfield

    The Next TTRPG (nomenclature)

    Funny side note: i was yesterday years old when I first heard/read the term Crpg... and I am nearly 50 :P For me, until 2020, it was just "RPG" or "JRPG" = computers. And "Roleplaying" was = D&D et al.
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