Bill Zebub
“It’s probably Matt Mercer’s fault.”
I don't see how this is the "worst outcome". The party being killed is the worst outcome. If you are save and still had ressources to spare this means your party did greaa!
I 'm sure we we could all keep upping the ante on "worst outcome". You and all your gaming friends vaporized in a drone strike, because your failure to use your special ability made the session run late?
But I meant 'worst outcome' in the sense of the kinds of resource allocation decisions that are incentivized.
Of course one can always try to improve existing mechanics. I see several possibilities to have less of this "feel bad" moment:
- Reward bonus XP to the party at the end of the day based on the number of unused ressources (if they had over X fights). (People do a mental fight or a fight in their dream, thinking/simulating how they could win with their unspent ressources).
- Abilities get empowered for the next encounter day if they were not used (but you lose this empowerment if you dont use it), this way you are more likely to alternate.
- Have an adventure day only end after all ressources are used up, so its a challenge to do as many encounters as possible before resting.
- Just in general have many situational powers (everyone), so its normal to not use all abilities, but grant bonus XP if they can be used efficiently (Gloomhaven bg does this!)
Or....don't have abilities based on a resources-per-day model.






