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    [Blue Flame Press] Beta testers wanted

    Nexus is going into the beta testing stage. If your interested in beta-testing a d20 system with more grunt than the usual gear that is being released, now then contact me at Blue Flame Press site. The system allows you play in any genre with ease, from low to high fantasy or grand scale...
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    please delete

    I noticed the area above after posting this. Please delete admin
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    I hate cross class skills....

    I dislike the cross class idea for games like d20 m and D&D. I don't want to use skill sets or areas or such that I have seen in other systems either. I like the idea to select on a free base type set up, with a few restrictions. so this is my idea Basics: LM = learning mod (average of mods...
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    Is this a good idea or not?

    I had a thought about damage reduction etc. now in vehicles attacks tend to bounce off or do minimial damage to the armour or get right through doing little damage to the armour really. So I had a thought. (PS I hate hardness!) Have a new DR called DI for vehicles (Damage Ingored) basically...
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    [Nexus] Quick combat overview

    I will just use normal stance for this fight, for both fighters. Adam and Eve: Abilities: Str: 14 +2 Dex: 15 +2 Con: 12 +1 Int: 10 +0 Wis: 16 +3 Cha: 10 +0 Toughness: 13 (14 +12 divided by 2) +1 (Class) = 14 Weapon: Longsword (med/ slash) 2d8 (+2 strength) damage, threat 19-20, +2...
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    Integrating hit point damage and wound level

    please read attached file and comment. This is an attempt to use hit point damage with wound type damage system. Having hit point damage allows vehicles to stay like they are for hit point loss and also allows for a greater variation in weapon damage to stay. I am looking to convert my system...
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    [Nexus] monster designing

    Noticed I need to give intelligent mosters starting occupations. Kobold, 1st level Fast Small Humanoid (Reptilian) Abilities: Str 9, Dex 13, Con 10, Int 10, Wis 9, Cha 8 Mods: Accuracy: 0, Health Mod: -1, Learning Mod: -1 Hit Die: 1d8-1 + 1d8 -1 (6 hp) Massive Damage: 13 Initiative: +1...
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    Inventions in the works

    FYI Found this at Metalstorm site 40mm 3 shot grenade launcher - concept prototype • Allows operator to fire 3 consecutive shots while maintaining eye contact with target. • Fits as a module to combat rifles • Lightweight • Delivers greater firepower much more quickly than single shot...
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    FYI (CBT variant designs) [Nexus]

    I am starting to make up some of my own variants for the classic BT vehicles 1st mech off the assembly line is the Locust http://www.rpgprojects.com/viewtopic.php?t=349 Also I am looking at running a CBT OLG board game at RPG as well, so if your interested then reply at RPG
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    [Nexus] Cybernetics

    http://www.rpgprojects.com/ Nexus I have done some rewording and added PL upgrades for some gear. enjoy :D
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    [Nexus] New files available for downloading

    http://www.rpgprojects.com/downloads.php?cat=5 I have just put up two new downloads. I changed the system slightly for both. Mutations are now Slight: MP 1 Minor: MP 2 Major: MP 4 Some new ones, I think. More coming soon though. Cybernetics New limit and device size added. Failure results...
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    [Nexus] Ideas to remove the static save

    In developing the Nexus system I have been slowly removing some of the you get this for that class level. Thus forcing the player to take a mix if they want an even type PC. I am know looking at removing the save bonus assigned for levels. So the check would be still Mind Resolve (Old Will)...
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    [Nexus] Run as a skill

    Run as a skill I am trying for a way to allow creatures to increase their base movement, and to include run as a skill. Run This allows a creature to move faster than its standard Move Action during a single round. This is used for any movement, such as running, swimming or flying in one...
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    [Nexus] AoO change

    WEAPON TYPE A character can use a weapon to make attacks of opportunity whenever the conditions for such an attack are met. Weapons Allowed Weapons that provoke an AoO when being used cannot be used for an AoO. Threatened Squares Melee: A character threatens the squares into which he or she can...
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    [Nexus] Poisons-discuss

    POISON When a character takes damage from an attack with a poisoned weapon, touches an item smeared with contact poison, consumes a poisonous substance, inhales a poisonous gas, or is otherwise poisoned, the character must make a Fortitude saving throw. If the character fails, they take the...
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    [Nexus] Techno-organic example

    Name: Oberon 6 (Techno-Organic Rifle) PL: 8 Type: Semi, Internal Structural Con Score: 10 +1(size)+1(gadget)=12 Bio Storage: 10 + 10(gadget)= 20 Bio Resupply: 5/ hr Hit Points: 33 HP recovery: Standard Size: Large Held: 2 handed Damage: 4d10+4, Energy x2 (20) Single: Average: 26, recoil: 1...
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    [Nexus] New weapons type

    I am adding flechette to my base types for my system. heres a couple fo examples, thoughts please. And on the format as well. I am trying to get a easy to read format as well. Now for those interested. In Nexus gauss can be used to fire a metal rod and a shell type round. The Flechette...
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    Flamethrower

    The elemental type is "fire" thus making this a flamethrower unit. My initial thought would be to reduce the range from 10x to say 3x. Thoughts?
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    Robotic Sentry MG

    Robotic Sentry Gun Its OBC (On Board Computer) Now the improved shielded version For more then come over to here :D
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    for those interested

    I have put all my character making files up here You will need to be a member, sorry just the way the site works.
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