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  1. Anon Adderlan

    How can the tabletop gaming industry survive without China?

    The industry's dependence on China is pretty evident at this point given the number of TTG companies waiting to ship and the ones which have already gone under. There are lots of reasons and excuses for this state of affairs, but ultimately this trade war is unlikely to cool down in the short...
  2. Anon Adderlan

    To what degree does the ORC license apply to VTTs?

    Ultimately the answer is zero, because it doesn't do anything in the first place. It's a Copyright license designed to share mechanics when mechanics are not protected by Copyright. As such there's no way to enforce or violate it. And it doesn't even apply unless you explicitly state it does...
  3. Anon Adderlan

    D&D General ORCS!

    So Orcs in D&D are now presented as friendly Mexicans. Before this they were presented as pig nosed and without meaningful culture. Orkworld presented them as ignorant but noble savages. Burning Wheel presented them as a culture driven by instinctual hate. Lord of the Rings presented them as...
  4. Anon Adderlan

    D&D General Higher Level = Greater Complexity = Slower Play

    On the one hand leveling up is quite compelling. It gives a sense of growth and progression. It remains a fundamental feature of #FantasyHeartbreakers, and most remain about collecting stuff which can be used to collect even more stuff. On the other hand leveling up adds complexity and slows...
  5. Anon Adderlan

    The AI Red Scare is only harming artists and needs to stop.

    So the convention I'm involved with recently declared all AI art to be bootlegs and that they will ban anyone on site for even promoting it. I of course brought up that by declaring a moral position as opposed to just a policy they were feeding into an ongoing conflict which was only harming...
  6. Anon Adderlan

    Do you plan out your character's advancement in advance?

    As asked on another site (though I've had time to make it somewhat clearer I think)... Do you have your character's growth planned out in advance of play? In other words, do you already know which skills, feats, and classes your character is going to have/be at each level before play even begins?
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