Anon Adderlan
Adventurer
On the one hand leveling up is quite compelling. It gives a sense of growth and progression. It remains a fundamental feature of #FantasyHeartbreakers, and most remain about collecting stuff which can be used to collect even more stuff.
On the other hand leveling up adds complexity and slows down play. It's such a fundamental feature that instead of enabling higher level play #FantasyHeartbreakers simply break down until play becomes impractical. The longer it takes to resolve turns, the less time there is to engage in any other kind of play, which is exactly why theories and agendas were conceived to correct it. And if the challenges scale with level then any actual improvement is completely illusionary anyway.
Despite this being a fundamental aspect of these games I still find it comes as a surprise to many. Most do not anticipate these games become more complex over time, let alone play because of it. Yet I realize simpler games might not hold their attention for long. So maybe one feature of these games is that they reach the optimal level of complexity.
For me however these kinds of mechanics are not worth the squeeze, and one of the primary reasons I've dropped them. Yet without that feeling of growth and progression something is missing.
On the other hand leveling up adds complexity and slows down play. It's such a fundamental feature that instead of enabling higher level play #FantasyHeartbreakers simply break down until play becomes impractical. The longer it takes to resolve turns, the less time there is to engage in any other kind of play, which is exactly why theories and agendas were conceived to correct it. And if the challenges scale with level then any actual improvement is completely illusionary anyway.
Despite this being a fundamental aspect of these games I still find it comes as a surprise to many. Most do not anticipate these games become more complex over time, let alone play because of it. Yet I realize simpler games might not hold their attention for long. So maybe one feature of these games is that they reach the optimal level of complexity.
For me however these kinds of mechanics are not worth the squeeze, and one of the primary reasons I've dropped them. Yet without that feeling of growth and progression something is missing.