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  1. M

    The Invisible Railroad

    http://www.wizards.com/DnD/Article.aspx?x=dnd/4dmxp/20110922 Not a horrible article, as presented. The "railroad", not as a chain to attach the players to, but a way for the GM to keep track of events in the game, potentially including multiple hooks into the same event if needed, as it makes...
  2. M

    Dungeon: Mahin'drazal article is up

    Dungeons & Dragons Roleplaying Game Official Home Page - Article (The Mahin'drazal) Wow. Totally gross, and entirely possible for (particularly inexperienced) GMs to end up with a TPK (particularly as the obvious way to introduce the encounter is at the end of a long day). OTOH, I find myself...
  3. M

    D&D 4E 4e Fortune cards = 4e RPGA rewards cards v2?

    I think that by intent, the Fortune cards product may be the next iteration of the RPGA rewards card. Think about it: 1. Wizards announced that they were phasing out rewards cards, with the replacement to be announced near the beginning of this year. 2. If you think about the pros and cons of...
  4. M

    Dragon 390: Eladrin article

    Very cool article on Eladrin Warlocks and Artificers Takeways: Eladrin favor Fey Pact warlocks: Makes sense on a flavor level...but could this mean that Eladrin are going to be Int + (Dex or Cha) in Essentials? Probably not, since Tim Eagon (eg, not a wizards staffer) wrote it, but still...
  5. M

    Treasure and magic item prices -- smooth curve or no?

    I killed the "how much treasure do you get going between level 11 and 12" thread with this concept, so I figured I'd give it its own thread instead. I hadn't looked at the numbers, but an examination of Wizards' magic item prices (and by extention, their treasure guidelines for how much gold...
  6. M

    Battle Engineer for Avengers?

    I've been mulling over my choices for my (Deva, Retribution, LFR, axe-wielding, of Tempus) Avenger on the cusp of paragon levels. The problem, of course, is that most Avenger paragon paths are lackluster -- particularly on the Int side. Dervish of Dawn is ok, but lackluster. I mean, save on...
  7. M

    Winning Races: Half Orc

    Well, they're fun enough off-race builds, but the Half-Orc Avenger and Swordmage are just a bit dodgy. OTOH, the half-orc paladin's sitting pretty. On-stat build (Strength paladin, of course), get 2xStr for Divine challenge with two feats, and a good mobile paragon path. With Agile armor...
  8. M

    Ancient Forebear's Rage = Wow?

    I was looking through the high level weapon powers (mostly because I wanted to test the claim that the Avenger's weapon die is annoyingly flat as things go into Paragon/Epic. Conclusion: Final Oath is probably the only really good option for a damage focused avenger, as both the effect (that +5...
  9. M

    Why are there no sneaky leaders?

    The "why are there no fast heroes" thread was clearly off, but it did raise an interesting question. As of PH3, every current and announced leader class will have a Wisdom build (a build with either wisdom as primary or secondary -- Cleric and shaman have it as primary, plus the bow-based bard...
  10. M

    Primal Power oopses

    While I've noticed some minor design "oops"es in Primal Power (like, say, the multiclass feats calling out out specific prerequisites, rather than just calling out prerequisite class features so they can be adapted to future development without eratta, and not giving you subclass keywords when...
  11. M

    Arcane Power: Avatars of Chaos

    Er, wow? Ok, so for a Sorcerer Utility 16 daily, and a minor action, you get: Immunity to (more or less) the next four damaging effects (and missed attacks don't reduce this number; they just bounce off). Effective immunity to status effects (one of your avatars is hit with an effect? Just...
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