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    Looking for a System

    I'm looking for a fantasy RPG system that is good for casual players (relatively rules-light) and has fast, fun combat. Ideally, combat should allow a player several options (more than just "I attack the monster"), and players should have to change strategies each combat. I don't like the way...
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    Players as Storytellers (or, giving them limited OOC story control)

    After reading about the Savage Worlds' dramatic interludes system, I'd like to see what other ways Gms allow players to have story control outside of the actions their character takes. For those not in the know, that system has players each draw a playing card when they're taking a long...
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    Interesting Situations: PC choices and plans

    I think the most fun situations in an RPG come when the PCs have a situation that has multiple and varied ways of being resolved. As a player, my favorite parts of playing are the times when I can be creative, and the party can form a plan to deal with a situation that allows each character to...
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