Search results

  1. J

    Weird Fantasy Post-Apoc Old-School Dungeon and Hex Crawling

    Hey ya'll. It's been about a decade since I was active on the ENWorld homebrew forum, but I'm back! I've been working on a heavy 5e mod to use for my next campaign, in 3 or 6 months. It's a post-apocalyptic exploration and tomb-raiding game, meant to be played in a very old school style. Plus...
  2. J

    D&D 5E Roguish Archetype: Bravo

    One of my players wanted a Dread Pirate Roberts style character. A lot of the Rogue abilities are perfect for this, but none of the archetypes really fit—and more importantly, as it stands there's not a combat-related reason for a Rogue to invest heavily in Charisma. Thus, a new archetype for...
  3. J

    Tell me what's on this map.

    (Click for higher res version. Crossposted on RPG.net.) I know what I think is on this map. But you're going to tell me what's actually on it. So, tell me: Who built the lighthouse in the Devil Hills, and why is it abandoned?
  4. J

    Warrior of the Wild

    An extra die of damage per tier per turn against one enemy just seems so much... BETTER than all your other feat options. Consider you'll probably land 4 attacks in a given encounter. Weapon Focus will then give you an average of 4 extra damage over the encounter. Proficiency with a superior...
  5. J

    An Observation on Encounter Powers and Enemies that Get More Dangerous when Bloodied

    So, conventional wisdom has it that it's a good idea to pen up with your encounter powers. This makes sense: eliminate a couple enemies with focused, massive fire right away, and you'll be taking hits from a smaller number of sources for the rest of the fight. In general, it seems to be a good...
  6. J

    Massive rejiggling, towards grittiness

    So, like most of you folks, I love D&D. I haven't played it in a while, though... a combination of a really thick school year and working on other games. But, when I run off to college next year, I think I'd like to squeeze in one last third edition campaign before the sky falls. But, still...
  7. J

    What do you think of these metamagic feats?

    Abrupt Spell [METAMAGIC] Benefit: Casting an abrupt spell is a move action. If you cast two abrupt spells in the same round, or cast a spell normally and cast an abrupt spell in the same round, you may not use a swift action that round. An abrupt spell uses up a spell slot three levels higher...
  8. J

    Shadow Demons -- suggest CR?

    Hi guys. I've got a campaign running in a custom game world, and the players have started to come into conflict with an erstwhile ally, a cabal of wizards called the Five Corner Academy. A few of the Academy magicians have access to Lesser Planar Binding, and the group has a rather large scroll...
  9. J

    Unsimplified Fractions -- why?

    Looking through the Spell Compendium, I see some weird cases of level-dependent bonuses to rolls, damage, and so on that just seem... odd. For instance, in the Energy Spheres spell, each orb of energy deals 5 points of damage per 5 caster levels. Why not just one point of damage per level? The...
  10. J

    Something for Druids...

    Ride the Sea Dragon transmutation (teleportation) [water] Level: Druid 4, Sor/Wiz 4 Components: v, s, m or df Casting Time: 1 standard action Range: personal Target: you plus up to 20 lbs of objects/level Duration: instantaneous Saving Throw: none Spell Resistance: no You must be within 100...
  11. J

    Building a wizard's tower on the cheap

    So, I'm currently playing a 9th level wizard (specializes in divination, summoning, and blasting magic, barred school of Necromancy) who's fixin' to get a Wizard's Tower, hopefully somewhere in a place where a river flows out of a rocky mountain. I'd like it to be at least a dozen stories, rooms...
  12. J

    Lessons learned from last Saturday's D&D game.

    1) When you have a character with 44 HP that takes 40 damage from one spell--half of which is Vile damage--RUN AWAY! 2) When acting in accordance with #1, do not leave your allies behind by using your last Teleport for the day to get to another continent. 3) If you mistakenly carry out #2, at...
  13. J

    Feat Ideas for Spellcasters

    Opinions?.. Torrent of Magic DESCRIPTION: You throw open the floodgates of your power, releasing a great amount of spell energy. REQUIREMENTS: Improved Initiative, Quicken Spell BENEFIT: You may cast multiple quickened spells in a round. However, this has two restrictions. Firstly, all spells...
  14. J

    9th level, baby, yeah!

    Played a session of D&D yesterday. It rocked, and we just reached 9th level. Also, we performed the first true skuleo of the campagin, obtaining 50 platinum, a folding boat, six feather tokens, two Impermiable Vials (which can hold anything, up to and including souls, knowledge, Death, and that...
  15. J

    Back in the day...

    Yeah, so I'm 15 years old. Compared to you fogies, I have no right to go around yakking about how idillic things were back when I was a wee whipper-snapper. But hey, it's not that they weren't idillic. It just wasn't that long ago. Anyway, I got into role-playing after some friends of mine saw...
  16. J

    Two Electric Evocations

    Teppin's Forceful Shunning Evocation (electricity) Level: Sor/Wiz 2 Components: V, S Casting Time: 1 action Range: Close (25'+5'/2 levels) Target: One creature or object Duration: Instantaneous Saving Throw: Reflex Negates Spell Resistance: Yes The caster traces a rune of power in the air...
  17. J

    Exemplar: The Rebellion of Epsilon [UPDATE 12.4.04]

    Citizen Smith Faction: Epsilon Free Order Situation: Covert operative aboard the IAS Fortune, position of co-pilot Skills: Combat, Subterfuge, Diplomacy Seven down, three to go. Of the ten heavy chrome crates that had sat aboard the landing platform, seven had heaved onto the IAS fortune, [1]...
  18. J

    Battle Magic (new spells)

    Unconsciousness Necromancy Level: Sorcerer/Wizard 3 Components: V, S Casting Time: 1 action Range: touch Target: creature touched Duration: 1 hour/level Saving Throw: fortitude negates Spell Resistance: yes If the target fails at their saving throw they drop into a dreamless slumber. They may...
  19. J

    [Riddle of Steel] The Thief of Greyport

    This will be a story hour based on a solo game I'm running for my friend Peter, who posts here as Corlon. The system used is the quickstart version of The Riddle of Steel, using a few modifications (notably, sorcerers go mad instead of aging at a preternatural rate). You can find the rules set...
  20. J

    [new spell] Teppin's Vortex of Unreality

    Teppin's Vortex of Unreality Evocation (Chaos) Level: Sor/Wiz 3 Components: v, s, m Casting Time: one action Range: Long Area: 20-foot radius burst Duration: Instantaneous Save: Will Negates SR: Yes This spell channels the chaotic energy of the Far Realms into a burst of mind-rending power. All...
Top