What spells, skills, and abilities allow a level 12 Druid to deal the most damage?
Any ruleset is acceptable, but the player is most familiar with 4e.
Any and all suggestions, comments, advice are welcome.
Thanks!
My Company recently went up against an Avatar of Malar. I'm using 3.5 rules but could only find 2e rules for Malar in Faiths and Avatars.
Malar's Avatar has a save vs spells listed as 6.
Could someone please refresh my memory of how saves work in 2e? I haven't played 2e in probably 20 years...