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    D&D 5E Spell Gem in Out of the Abyss

    I don't know how I'm missing it, but while the Spell Gem is listed in the back of the module, I can't seem to find exactly where in the adventure it turns up. Could anyone offer a bit of guidance in regards to this?
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    D&D 5E Save or Suck Style Spell Houserule

    Back in the days of 2E and 3E, "save or suck" spells were arguably very over-powered. Yet, I rarely used them. Largely this was based on the concern of getting unlucky with the result being that I'd burn through spell slot after spell slot, and waste round after round, without having a useful...
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    D&D 5E Dying House Rule

    Coming from 2E and 3.5, I've felt that the dying rules in 5E lack the teeth of those prior editions. While you can certainly wipe a party in 5E, the threat to an individual that they might fail a save or suck death effect, or be low on hit points and get instantly killed when they went below -9...
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    D&D 5E Short Rest Hit Point Recovery

    Coming from 2E and 3.5, when I first saw the concept of short rests my knee jerk reaction was "hell no!" I have, however, warmed up to the overall concept of the heroes having the opportunity to take a short respite to patch themselves up. Of course, certain classes depend heavily on short rests...
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    D&D 5E Alternative Dying System

    I've been giving thought to the best method to capture the spirit of the more lethal -10 2E and 3.5 dying system while still using the 5E death rolls. So in 2E and 3.5, when reduced below 1 hitpoint one of two things happens. You're either reduced to 0 through -9 and are unconscious and losing...
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    D&D 5E Improved Invisibility vs Haste

    Defensively, I think it's clear that disadvantage on enemy attacks is at least as good, if not in most cases better than the +2 to AC Haste offers us. On the other hand, offensively, in what situations do we prefer advantage on our existing attacks versus an extra attack? I would imagine this...
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    D&D 5E Do most striker builds weaken a party?

    After rolling up characters for a new campaign the other day we ended up with two tanky charaters with respectable damage output (myself as a battlemaster/abjurer and a paladin), backed up by two glass cannons, a warlock and a ranger with a bow. It occurred to me that while the ranger will...
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    D&D 5E Building a Champion/ Rogue

    Which will provide us with the best crit damage output when crit threat range, # of attacks, and sneak attack damage are all figured in? I am figuring on a full 20th level character but humor me. The more levels we put into champion the lower our sneak attack damage, but the more likely we will...
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    D&D 5E Higher Level Versions of Existing Spells

    If a player wanted to create a spell that was essentially identical to an existing spell except that it would become a bonus action, or reaction, whereas this was not previously the case, would you allow this? If you would allow it, how much higher a level would the spell be?
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    D&D 5E Multi-classing and the fighter's extra attack

    "You can't make more than two attacks with this feature unless it says you do (as the fighter's version of extra attack does)." I feel pretty daft, but my brain is simply not wrapping itself around this sentence for whatever reason. As I understand it, the fighter's extra attacks do not stack...
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    D&D 5E Abilities, Spells, Items That Expand the Crit Threat Range

    Recently the first player who wanted to roll a rogue in my 5E game joined us wherein there was already a Battlemaster and a Fire Sorc among others. Everyone is rather high level, and I equipped the rogue with a reasonable number of magical items for his level. While the rogue could hardly fail...
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    D&D 5E EK vs Battlemaster/Abjurer

    I was considering whether to go with an EK or fighter/ mage. It seems to me that most folks don't like the prospect of multi-classing. In my comparison, I don't see a big draw to the EK. I'm unimpressed with the class abilities compared to the Battle Master, and the speed at which I acquire new...
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