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    D&D 5E Overrated Wizard Spells

    Let's list out (1) wizard spell you think is over-rated (and provide reasoning). I'll start. Mage Armor That +3 Armor looks nice, till then you realize it's not. It's the auto pick of many Wizards out there, but let me tell you why it's wrong. First the dreaded spell slot tax: Giving up a...
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    D&D 5E Cloudkill when you play it RAW

    Let's play an interesting RAW game. I cast Cloudkill on my targets. On the start of their turn they take damage then leave the cloud. Start of my turn the cloud moves 10 feet away from me (presumably away from the creatures who left). I then run through the cloud to the other side. I'm a 10th...
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    The 3 Wizard Feats

    Once a Wizard max out INT; it comes down to options. Let's succeed on those concentration checks 1) The Resilient (con) feat 2) Warcaster Feat but the seldom mentioned 3) Lucky Feat Most cases I would say that Resilient trumps Warcaster. But it is a bit of pulling hairs with the math...
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    Wizard Spells with Ability Checks

    Looking for Wizard spells that require an ability check vs saving throw. I know Web and Telekinesis are two of them are there any more? I am curious as I was thinking about picking up the Magic Initiate Feat and choosing Hex. I was wondering the possible combos. Otherwise might go a emergency...
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    D&D 5E Old School Initiative

    I am thinking about bringing back an old school Initiative (from 1st edition) to my game and curious what you all think. Basically players (and monsters) have to declare their actions (both move and standard) before rolling Initiative. The reason behind this is twofold; First it brings a little...
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    D&D 5E Wizard Evoker Overchannel - Most Powerful Combo

    Builds are funny, you find little things and for a second it is whoa--really. So I came across Chromatic Orb--yes that spell every guide books says not to take. Once you reach 14th level, if you overchannel this bad boy as a 5th level spell you are pumping out 60 damage (7d8+4int). Let's take...
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