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    Level Up (A5E) Conjure spells

    Couple of questions about the Conjure X spells: Why do some have the higher level changes to stats in the start block and others in the spell text? Why do some take 1 action to cast and others take 1 minute? Am I missing something in the Rapid Summoning rules? Spending 2-4 round casting a...
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    Level Up (A5E) Darkvision

    Proposal: don't make Darkvision a default feature for any heritage. Let it be a choice of gift or heritage feature. In the playtest document several cultures give Darkvision as a feature as a result of living in the dark, possibly requiring special concoctions to bring it on (presumably to...
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    Level Up (A5E) Martial Maneuvers

    How do other people envision martial maneuveres? I'd like to see something like Battlemaster maneuvers and superiority dice available to all martial classes. A standardised system, like spell slots are for casters. Different classes could have a list of maneuvers they could learn that fit the...
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    Level Up (A5E) Spending gold

    What do people want to spend gold on at higher levels? Previous editions had the magic item supermarket to sink gold into. 3E let you get them half price with the right feat and a little XP loss. Domain management doesn't seem popular and doesn't fit a lot of campaigns which don't have...
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    Level Up (A5E) Deadlier combat

    I've seen too many combats with characters bouncing up and down, from 0hp, getting a Healing Word to give a handful back, getting knocked down again. There is no sense of fear to going into combat. The grittier variant rule in the DMG to slow down healing and regaining hit dice just slows the...
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    Level Up (A5E) Changes to Advantage

    I like the Advantage mechanic, quick and simple to use, but it becomes a bit dull over time. When fighting a low AC creature like a zombie, hitting is almost certain. In that combat, Advantage is giving a small increase in the chance of getting a critical hit but overall still a low chance of...
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