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  1. loverdrive

    D&D General Gaining spell slots (and other resources) during the fight

    So. In card games, there's this Aggro vs Control contrast. It is omnipresent: even between two most aggressive monored decks, one of them is gonna be faster, and even if they are equal, one of them is gonna have first turn advantage. In basic terms, one side wants to drag the fight out, while...
  2. loverdrive

    Long-term survival rules?

    So I'm running an organized play. Season One ended with an epic three-table game where PCs barely clutched a bitter victory. The town is in ruins, hundreds are dead, even more are wounded, and winter is approaching. How would you approach making long-term town-wide survival rules? What systems...
  3. loverdrive

    Sequel game systems?

    What it says on the tin. Do you know any examples of subsequent games that don't intend to replace the previous, but to exist alongside it, with the timeline shifted forward? The only example I can think of is Call of Cthulhu vs Delta Green, but even that is kind of more spin off territory than...
  4. loverdrive

    D&D General Weapons should break left and right

    N.B.: This has nothing to do with realism. Real life weapons are pretty damn durable (who would've thought, things designed to parry impacts with nasty sharp weapons can withstand impacts of nasty sharp weapons!). Stop fighting your Hokusai's twenty four views of car dealership inflatable...
  5. loverdrive

    [Homebrew] Cards > dice

    What it says on the tin. The inherent issue I see with dicerolls is that they generate randomness after the fact, and, combined with consequences for failing the roll, it makes rolling low stats a bad idea. A Cutter with 3 Skirmish and 0 Consort is going to avoid ever rolling for Consort...
  6. loverdrive

    D&D General Hit Points are a great mechanic

    So after a few years of running a lot of games with different variations of wounds system, I can say only one thing: I hate them. Hate-hate-hate them. It doesn't matter how cool, interesting, engaging, realistic or flavorful your mechanic is, if it's annoying to actually use at the table, and...
  7. loverdrive

    [GMing] Description techniques

    I recently caught myself that I have a favorite description technique, especially in an opening scene or a new location: describe in excruciating details all the small irrelevant things, and then just casually drop a bombshell with the most important part, like The sky above Tsurugi Industries...
  8. loverdrive

    Organized play

    I've started playing RPGs again. Which means, I have thoughts. So.... I'm playing in a 50 player Grimwild campaign ran by two amazing gamemasters. I'm having so much fun it's unbelievable. Logistically, there's a groupchat with all the players, where GMs post announcements for what are...
  9. loverdrive

    Real games of imaginary people

    So, yeah. What kind of folk games that people in your world play? They surely don't play our games, after all.
  10. loverdrive

    Soviet Reversal or how the reward should be different from the challenge

    I'm mostly busy making vidyagames, as you might see on my Itch, so I don't really have much time to do any TTRPG-related work and/or thinking, but here's some: While working on my game, I recently had an epiphany: reward for beating a challenge should never boost your ability to beat similar...
  11. loverdrive

    Case against continuity

    If you’ve talked to me for more than fifteen seconds, you probably know that I’m quite firmly in a storytelling camp. I love Apocalypse World. I love Fate. I love MUJIK IS DEAD. But the thing is, I kinda don’t give a crap about stories. I love cool, gripping scenes. Pretty much all the...
  12. loverdrive

    A better term

    I don't really have anything interesting to show (yet), so let's procrastinate meaningful TTRPG developments together. "Tabletop Role-playing Games" doesn't exactly represent the reality where many games there's no table, physical or virtual: PbtA games are often played using only Discord and a...
  13. loverdrive

    On immersion, from an... interesting perspective

    I'll probably won't say anything new (similar ideas were voiced by Mo and Vincent Baker two decades ago), but I'm still gonna say something nonetheless. I have a thing for being showered in praise, y'know? First, housekeeping: If you are under 18, first, what are you doing here? Forums are for...
  14. loverdrive

    On completely artificial restrictions

    Alternative title: "Well, it makes sense" makes no sense This is a continuation of my musings on "disconnected mechanics" in another thread, but you don't have to dig that stuff up. Maybe I'm talking about completely obvious things, but the last few months I feel like my whole paradigm is...
  15. loverdrive

    The Eastern taxonomy

    I think it's a useful framework to think, talk, and analyse games, so I don't see why not share it with westerners. You know the drill already, I hope: not prescriptive, rpgs are complex, all that jazz. And, yes, labels like "old" and "new" suck, as, say, Dogs in the Vineyard is almost twenty...
  16. loverdrive

    D&D General When does the system "work"?

    So, yeah, the question is exactly what it says on the tin: what exactly the rules should be doing to be considered working? Since I always have an opinion on everything, I'll start. The system works when it prevents bad stuff from happening and allows the table to focus on the good stuff...
  17. loverdrive

    D&D General Merry Christmas, folks

    Here in the East, we celebrate Christmas on January 7th, but anyway. Merry Christmas! Y'all are great fellas, and I sincerely hope you'll find something cool under your tree. Just don't get too drunk, okay? Feel free to post cheesy images with Santa here.
  18. loverdrive

    D&D General The unique nature of TTRPGs, D&D and traps

    Not that long ago I’ve participated in an interesting discussion with plenty of smart people here on enworld, and after some time I realized that couple of the things I said there were actually pretty smart. So I decided to write this. Your intelligentsia folks would call it “un essai”, but I...
  19. loverdrive

    D&D 5E (2014) Does extra-attack work with bows and crossbows?

    So... I've discovered an interesting thing that honestly makes a lot of sense. The character has only one free object interaction per turn, and spends it on drawing the first arrow/bolt, so they can't draw another one. Results: /ss/ + XE is nerfed from being utterly broken into a ok build...
  20. loverdrive

    LOVECRAFT IS DEAD - a short Cthulu noir game

    So, there's a brilliant game called Умер Мужик (MUJIK IS DEAD) by Silverhoof games, with very simple yet effective mechanics that just works -- it without fail spits out a tragic story of a man, who's life is getting ruined by toxic masculinity. It's great, go read it. Then play it. It would...
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