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    D&D 5E Highly Lethal/ Critical Combat

    Recently came across this Reddit post... And I appreciated the idea of beating a targets defences to a sufficient degree resulting in severe consequences... that being actual physical trauma as opposed to their stamina being worn down. However I'd like to spitball the idea of instead of...
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    D&D 5E Level Capping? No. Level Squashing? Maybe.

    Why have 20 slices when 10 will do? Majority of people online rarely play much past 10th level as far as I've read online at least. Which inevitably means a good 50% of their character's class features/potential go to waste. So why not make each level heavier and more noticeable. All the while...
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    D&D (2024) 5E x Savage Worlds; AC, Toughness and Wounds

    I found myself really appreciating both systems but wondered if there could be a reasonable combining of the two... AC remains an exceptionally graceful catch all for determining a Successful Hit, and Bounded Accuracy ensures (more or less) a level of combat effectiveness. However what I find...
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    DnD 5e x Savage Worlds; AC, Toughness and Wounds

    I found myself really appreciating both systems but wondered if there could be a reasonable combining of the two... AC remains an exceptionally graceful catch all for determining a Successful Hit, and Bounded Accuracy ensures (more or less) a level of combat effectiveness. However what I find...
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    D&D 5E Attacks always "Hit"

    Removing the roll to Hit is something thats been covered before but what would you add to make it interesting on a per character basis, Ability Checks? Like a Dex save to reduce damage dealt to HP? And how would you handle Conditions that normally would grant adavntage/disadvantage?
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    D&D 5E 1 Damage Die

    Actually pulled this idea from a reply to this reddit thread So in this instance HP doesn't get much higher than at start but we also collapse/convert damage into a simple format of 1 Die = 1 Damage i.e. 1d4 = 1, 1d6 = 1, 1d8 = 1, 1d10 = 1 and d12 = 2 "1 damage per die of the effect (d12...
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    D&D 5E Armour as Damage Threshold

    Damage rolls that do not beat Threshold value are negated , those that beat said value do full unmitigated damage. Not sure what values would be best as of yet but this adds some difference between being unarmoured or armoured in fullplate. As a test example: Damage Threshold = Armour AC ÷ 2...
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    D&D 5E Campaign inspired by Dominions or Conquest of Elysium

    If theres anyone who has played these games, which are essentially upscaled TTRPGs (Mostly referring to Conquest here). Has anyone tried to simulate such scales before? Controlling an entire faction. Where as I'd rather just make it a case of large scale skirmish battles as opposed to being a...
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    D&D 5E Epic Level 1?!

    So essentially the idea is you take the idea of Epic Level 6 but you stay a similar level of power to a level 1 PC. However you still level up, instead of the power creep race you just get more options and variety as you attain more class levels and access to additional features. It would...
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    D&D 5E A Calculated Critical (Unbalanced... probably)

    What if Advantage conferred a Crit? An attack that has Advantage is that much more likely to bring you down, HP being the abstract thing that it is, this could be translated as being that much harder to avoid a decapitating strike whilst restrained by entangling vines, or being that much harder...
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    D&D 5E Starting HP based on Size, Race and Class...

    The thought occurred to me that many people don't like seeing their character being laid low immediately after starting a campaign. So why not boost HP at the start I thought... to at least Level 3 worth (without the being Level 3) but I'm not a fan of preferential treatment, it would need to be...
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