Actually pulled this idea from a reply to this reddit thread
So in this instance HP doesn't get much higher than at start but we also collapse/convert damage into a simple format of 1 Die = 1 Damage i.e. 1d4 = 1, 1d6 = 1, 1d8 = 1, 1d10 = 1 and d12 = 2
"1 damage per die of the effect (d12...