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  1. ART!

    Moving to central NY, looking for group

    Looks like I'll be moving to the New Berlin, NY area some time in the next couple of months. That's roughly halfway between Uitica and Sydney or Oneanta. I'm 60 years old, but I usually get mistaken for 10 years younger, and almost everyone I game with is younger. I've been playing rpgs since...
  2. ART!

    D&D (2024) Your experiences with the 2024 playtest classes

    I've been playing the UA fighter for a while, and I have some thoughts. This got me wondering what other peoples' experiences have been with the UA playtest class revisions. I like that the fighter has a new layer of options in combat now. A lot of this comes from Weapon Mastery, but also...
  3. ART!

    *Monstrous* on Kickstarter: rich monster lore for any game!

    As a note: I have no involvement with this project, other than the creators - Cloud Curio - have a local brick-and-mortar store, and I have enthusiastically backed this Kickstarter. Monstrous is basically a system-neutral monster sourcebook, emphasizing "flavor and narrative impact", with rich...
  4. ART!

    D&D 5E What kinds of design space is there in alignments?

    The focus on alignments has changed a lot from early editions of D&D to 5E. For instance, early D&D had alignment restrictions to classes. 5E is (somewhat?) more story-focused and use of alignment seems to vary greatly from table to table. In my group, PC alignment rarely comes up, and I know...
  5. ART!

    Level Up (A5E) Easiest things to port into O5E?

    So, I have the three core LU pdfs, and I've got through them pretty well at this point, but I haven't played or run LU. In a couple months I'll be running chapters 3-5 of Tomb of Annihilation. We'll be picking things back up with the PCs already in Omu, so a lot of the awesome journeys stuff in...
  6. ART!

    D&D General How many mechanical features does a race need to feel "right"?

    Prompted by the discussion/debate over in the List of All 33 Races in MMotM thread, I'm curious: For your tastes, how many mechanical features does a race in D&D need to feel "right", worthwhile, not-oversimplified, or whatever? One? Three? Five? More? None? Does it matter what the features...
  7. ART!

    D&D General best Feywild (or the like) adventures/modules?

    I've got a bit of a hankering to run a short- or mid-length (i.e. not months and months of weekly gaming) game set in the Feywild, or with a good chunk of activity there. So I guess something 2-8 sessions long? I'm not married to 5E's version of the Feywild, or even "the Feywild" as a specific...
  8. ART!

    D&D 5E magic item rewards for an Artificer?

    Just a simple question: I know Artificers are all about making their own magic items, but what magic items would be super handy for an artificer to find in a treasure hoard or as a quest goal?
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