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    D&D 5E Avoiding the 15m workday.

    Maybe some spoilers for the Lost mine of pharnderlin, I'll try to keep it a low as possible but you were warned. So I am a player in one of my friend's 5e game (really the first time i've been one in well over two years), and I am trying to understand the "old school" vibe. We are going...
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    Has anyone used and kind of VCS for their campaigns or campaign development?

    I have been recently exposed to github and while I have used some VCS for work, I find the concept interesting. I currently use googledrive/dropbox for almost all of my gaming needs from storage to development in the case of google docs. I have also used in the past Various wiki's including...
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    RPG Patents?

    So I just found this thread on reddit and thought it was interesting: http://www.reddit.com/r/rpg/comments/28dvw1/rpg_patents/ Apparently a game company is trying to patent the process of converting characters from one genre to another. I wonder what this means for savage worlds or other...
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    relationships and romance

    So in my last session I introduced a new NPC, namely a beautiful heiress who turns out is the patron behind the party's jobs. She has stepped out of the shadows to join the party since they uncovered a space elevator that the patron gas been looking for. One of my players latched onto the NPC...
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    Nova Praxis: Savage Worlds Edition!

    For those of you who don't know, Void star games has just launched their kickstarter for the savage worlds edition of their Nova Praxis setting! Originally released for FATE, finally it's being developed for Savage Worlds! Hopefully we can get this going and I'm especially hoping for another...
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    Using skill based resolution

    Most tabletop games use the standard dice or other random based resolution. There are exceptions, Hell for Leather and Dread are some exceptions. The former used dice towers and sliding dice within a circle with out knocking over the tower and the latter uses a Jenga tower. I can see the...
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    Reading through the playtest documents...

    And I have to say I am impressed, I am liking what I am reading. Usually I stay away from dice pools games, but this one is simple and elegant in its design. The career system is awesome, I love the countdown mechanic (I may adapt it to my savage worlds game to replace or supplement dramatic...
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    A game without humans

    Slightly inspired by Morrus' thread about names for humans, I have been rattling around a setting for a while now and the question I keep coming back to is should I include humans as an option? For the most part, I see the inclusion of humans in games to be the base where we can then as players...
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    Weather: How much does it matter?

    It's a simple question, but none the less to me it seems like an often neglected variable in my own games. Unless there is some kind of dramatic tension, like a battle on top of a tower in a thunderstorm, most of my games seem to be in sunny or partly cloudy land with not a dark cloud in the...
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    Theater of the Mind

    Hello all! Up until recently I have been a huge proponent of the battlemap and to some extent I still would prefer it in a heavily tactical game, but recently I started a game with several remote players. I also don't have a perfect VTT setup going on and in all honesty one of the reasons why...
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    One remote player.

    Hello all! I have just accepted a request from a player to try to join a game, but the thing is he'll be the only remote player. Has anyone else done anything like this? Tips or tricks? I'm thinking about using roll20.net, as it has some great built-in video capability and integration with...
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    Using technology for a modern game.

    I was prompted by this article in gnome stew to start this thread. I have had some ideas in the past with a modern game i was thinking about running, including using google earth to find real worlds paces for my game. but the idea of using email or maybe even google voice for texting sounded...
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    Herrozerro's UM4 Character Sheet

    Now with the OGL officially released I am releasing this sheet because it has alot of the UM4 information within it. I am continually improving the sheet and am open to any suggestions or fixes that may come up. Yellow fields are entry by the player, while most of the other fields are...
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    Adapting Advntage/Disadvantage

    One of the biggest buzzes from the D&D next is the new Advantage/Disadvantage (Advantage being 2d20 pick the highest and disadvantage being 2d20 pick the lowest) mechanic, and for one it's got me excited for a equivalent rule in 4e to get rid of the fiddly little pluses or minuses. The first...
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    D&D 4E Ultramodern 4e or "The best 3rd party 4e supplement yet!"

    First off I would like thank Chris Dias for finally getting this book out, its been a long wait but it's so worth it! Ultramodern4 (UM4) is the latest supplement from Dias Ex Machina, taking the next logical step beyond it's previous Amethyst setting and bringing more generic modern rules to...
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    ZEITGEIST Zeitgeist 1?

    I have been looking for this adventure for quite some tone now after subscribing but i only see 2 and 3 available. is there something wrong?
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    Sniper Mechanics

    So I am building a squad of creatures for adversaries in my Amethyst game and I wanted to bounce this idea off of other people. One creature that was giving me a little trouble was the sniper. I wanted something more then just "Attacks from further away than everyone else. so here is what I...
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    Same rules or different Rules (PC vs NPC)

    One of the major points on both e "Whats wrong with 4e" and the "whats right with 4e" threads is the separation of rules for NPCs and PCs. So lets discuss. Personally im all for the 4e method, monsters are super easy to create, no more hundreds of spells for a high level wizard NPC, dont have...
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    D&D 5E 5e pre announced?

    http://www.nytimes.com/2012/01/10/arts/video-games/dungeons-dragons-remake-uses-players-input.html?pagewanted=2&_r=3 Interesting.
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    Another One bites the dust

    I am sad, Quinn Murphy is shutting down the At Will blog... All Done.
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