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  1. Oldtimer

    WotBS Two strange details in adventure one

    Even though I've run this adventure for five or six groups already - when you sit down to translate every word and sentance, there are some oddities that creep up. Here are two: 1. In the beginning of Act Two it says "Peppin is dead, slain by agents of the elvish nation of Shahalesti." But if...
  2. Oldtimer

    N.E.W v1.2 Rules questions

    I backed The Fall of Somerset Landing on Kickstarter and have begun to try out the rules for N.E.W. version 1.2. However, a few rules questions pop up. 1. The rules reference "DEFENSE" on several places (Electrokinetic blast on page 36, Prison tough on page 45, Psychic choke and Psychic push on...
  3. Oldtimer

    WotBS Names, names, names

    While running a fourth group into War of the Burning Sky, I started to do an extra round of thinking regarding some names in the campaign. Most of the important names have already been reworked into something that works in swedish, but I realise there are still some proud nails there. One of...
  4. Oldtimer

    Too many silos?

    In the preamble for 4E we learned of the thing called "silo". Character abilities are divided into distinct silos that you can't switch between. As the game was published we found that Powers were divided into four silos (aka A/E/D/U). But I have been thinking lately... why divide Encounter...
  5. Oldtimer

    Berserker Fury (Heroes of the Feywild)

    While reading up on the Berserker in Heroes of the Feywild, I noticed this sentence starting at the end of page 44: Two things... One, I don't see anything under the class feature Berserker Fury that disallows the use of martial powers. Two, if they are disallowed when raging, how would power...
  6. Oldtimer

    Intelligent reflexes?

    For a long time I've felt that defence-pairing Intelligence with Dexterity feels wrong. Dexterity works well with Reflex, but Intelligence? I know about "quick thinking", but is that really Intelligence? To me Intelligence has always been about logic, learning and stuff like that. Quick thinking...
  7. Oldtimer

    Strange AD&D module found in closet

    While cleaning out my closets yesterday I came across a strange AD&D module I didn't recognise. It's called ST1 Up the Garden Path and seems to be rather rare from what I've found. It's probably a leftover from my gaming store of the eighties. I'm no collector myself, but where should I look to...
  8. Oldtimer

    Increased Healing Surge value

    Skimming through the Gamma World rules, I noticed that they did away with Healing Surges and your Second Wind now heals your Bloodied value. That got me thinking... What if a Healing Surge in 4E healed your Bloodied value instead of only half that? How would that shake up how the game plays...
  9. Oldtimer

    Is damage-at-start-of-turn really Control?

    I've been bothered for a while about things (conjurations and zones, mostly) that cause damage at the start of someone's turn. It seems to me that this doesn't give any control of the battlefield. You auto-damage an enemy and that's it. In no way are you influencing his actions for that turn...
  10. Oldtimer

    Versatile Spellbook - needlessly restricted?

    So I found this neat magic item in Adventurer's Vault 2, Versatile Spellbook, and decided to let the party wizard find it. This is so useful - if it weren't for the last sentence... I can see that there is a theoretical opportunity for abuse (or maybe it's just additional flexibility?) without...
  11. Oldtimer

    Suddenly there is a script error...

    All of a sudden I lost a piece of the page (see attachment) when I go to one of the forums. The main forum page still contains it. Instead of this line, I get a JavaScript error ('null' is null or not an object). What has happened? I use IE6 on WinXP.
  12. Oldtimer

    D&D 4E Original Freeport trilogy in 4E

    This is a request for ideas. I had been placing clues leading the party to Freeport for some time when the news of 4E hit. Not wanting to switch systems in the middle of a long adventure, I placed some side treks to delay them on their travel down to Freeport. Now then time has come to start...
  13. Oldtimer

    The new point-buy?

    From the reports from the PHB Viewing we've learned that point-buy assumes you start with the array 10,10,10,10,10,8 and add 25 points to that. Since this can't be using the normal point-buy table, I set out to find the new one. This is what I found: 8 -> 9 1 point 9 -> 10 1...
  14. Oldtimer

    Thinking about Power Attack

    Well, we read Jonathan Tweet's litany over the failings of Power Attack a month ago. It eventually (yes, I seem to have rolled -10 on Initiative) got me to think about another "feature" with Power Attack I've come to dislike. As Jonathan said, Power Attack evokes the mental image of a wild...
  15. Oldtimer

    Going Metric, The Final Chapter

    Having converted and played D&D as a metric game years ago, I was very miffed by the "Going Metric" series by Skip Williams a few weeks ago. So I thought I'd put my money where my mouth is and write my own version of "Going Metric". It's based on my swedish translation (Dunder&Drakar), and can...
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