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  1. M

    D&D 4E Shoot the Moon: A Seeker's Handbook

    I've revised the Seeker handbook here. This is a discussion thread about the new handbook for those on EnWorld. It is also linked to in the WotC Rescue Handbook thread. Hope people enjoy, I've had a lot of fun playing a variety of 4e Seekers and wanted to revise.
  2. M

    D&D 4E 4E Character Optimization WOTC rescue Handbook Guide

    Revised the Seeker's Handbook to emphasize more of a secondary blaster aspect to Seekers and why that makes them better controllers. Included some builds there too.
  3. M

    D&D 4E Optimized Monk Builds: 4e

    Blistering Flourish doesn't actually do fire damage, deleted 5 points of damage for the initial attacks because of it on the low level damage build.
  4. M

    Vampire: Past the Masquerade, How Not to Suck

    Because the action cost in combat should be too expensive to use and out of combat, the amount healed doesn't matter.
  5. M

    Vampire: Past the Masquerade, How Not to Suck

    Yup, 20 gp when expected treasure is 10,000 gold...very similar to the 5e problem of treasure hordes being 3000 gold from 6-10 and healing potions costing 50 gp and in PHB.
  6. M

    Vampire: Past the Masquerade, How Not to Suck

    Noted the weirdness of Potions of Cure Light Wounds, 20 gp for healing 1d8+1 hp. There's a certain point in paragon+ where this is super cheap, but it potentially gets accused of being too cheesy.
  7. M

    D&D 4E Martial Style Feat Handbook

    Yeah, just in general, they're not great, though they can lead to some fun things. But a handbook is about the ease of general optimization.
  8. M

    D&D 4E Martial Style Feat Handbook

    I think one of the things to examine is why you might be using a particular power over other choices and what that means given those weapons given those classes. First off, two-handed +3 proficiency military weapons are generally bad. So is Bastard Sword for Rangers, especially if you're...
  9. M

    D&D 4E Was there ever any clarification about beast mastery?

    Just for the guides, you give up X, therefore you lose the ability to replace X with Y. Where X is Prime Shot and Y is Running Attack.
  10. M

    D&D 4E Was there ever any clarification about beast mastery?

    In general, whoever was writing builds in 4e for various classes was someone not necessarily aware of any subtleties in class structure. i.e. they tended to pick illegal, useless, or make otherwise weird decisions that don't make much sense. So the person writing up the guideline in MP2 is...
  11. M

    D&D 4E Martial Style Feat Handbook

    Paragon Paths (to be added) Arkhosian Blademaster – Solid AP feature for encouraging focus fire, though anti-initial alpha strike. Good useful powers. If only it didn't require the entry feat Arrowhead Commander — exploitable F11/F16, except Warlords at a base tend to not push/slide/pull with...
  12. M

    D&D 4E Martial Style Feat Handbook

    Red: Black Hood Student — all mostly bad weapons, not great powers given bad weapons Black Hood Butcher — marginal critical hit benefit, marginal benefit on mostly not great powers Black Hood Executioner — marginal critical hit benefit, marginal benefit on mostly not great powers Black Hood...
  13. M

    D&D 4E Martial Style Feat Handbook

    Purple: Arkhosian Fang Student — all mostly bad weapons, not great powers given bad weapons. Purple due to Arkhosian Blademaster Paragon Path Arkhosian Fang Commander— decent benefit on a miss, maybe Death from Two Sides makes opportunity attack setup worthwhile? Arkhosian Fang Duelist — an...
  14. M

    D&D 4E Martial Style Feat Handbook

    Black: Adamant Arrow Student — longbow, push. Good for archer Warlords, mostly bad for Rangers. Good skill. Adamant Arrow Commander — do some extra damage at a penalty to attacks against a 2nd target, bad powers Adamant Arrow Hunter — do some extra damage at a penalty to attacks against a 2nd...
  15. M

    D&D 4E Martial Style Feat Handbook

    Dark Blue: Harrowing Swarm Student — any bow or crossbow, great benefit, good powers, ok skill Harrowing Swarm Captain — good benefit(no OAs from target), good modification for powers, powers not great unless Inspiring, Inspiring doesn’t get Longbow, so Hand Crossbow or additional feat...
  16. M

    D&D 4E Martial Style Feat Handbook

    Overview The Martial Student Style feats and their additional Greater Style feats are an interesting, if often weirdly balanced option. This is a handbook to clarify their values. Most of the Greater Style feats tend to be bad, but there are some useful options. So Why Use Them? Some of the...
  17. M

    The Art of Defending Mark 2(D&D 4e)

    Post for additional items
  18. M

    The Art of Defending Mark 2(D&D 4e)

    IX. Other Things to Consider Elemental Resistance You're in the thick of things, so you'll regularly be hit not just by enemy carpet bombing, which will often be elemental damage, but also by friendly fire. Wizards are notorious for this. If your group has a trigger-happy fire wizard, make...
  19. M

    The Art of Defending Mark 2(D&D 4e)

    VII. Working with your Allies Other defender - best buddies Few things help you be a better defender than a meat shield buddy. Two defenders can easily block a 6 square corridor. Two defenders can flank. Or one defender jumps into the fray, while the other stays back to build a front line to...
  20. M

    The Art of Defending Mark 2(D&D 4e)

    VI. Dealing with Enemies by Monster Role You can find an introduction to monster roles in the DMG p. 54. The roles ordered by priority: If it's high on the list, it's a monster you will want to concentrate on in most combats. Solos If you face a strong solo, immediately mark it and get...
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