Mummy Rot is now defined as this, as a level 21 disease.
Check: At the end of each extended rest, the target makes an Endurance check if it is at stage 1 or 2.
9 + two-thirds mummy's level or lower: The stage of the disease increases by one.
10 + two-thirds mummy's level-14 + two-thirds mummy's level: No Change
15 + two-thirds mummy's level or higher: The stage of the disease decreases by one.
So...2/3rds of 28 = 18, the DC is 27 to fail to stop the change of the disease. At 26th level, a PC who started with a 12 Con, untrained in Endurance is going to have the following Endurance check: 10+2(Con leveled to 14 for being an 11/21st level PC)+13(half level). i.e. +25 Endurance.
Basically, given PCs can assist with checks and the Endurance specialist or Heal specialist can auto-pass a +2 bonus for aiding, there should be no chance of advancement at DC 27. This isn't even including that there's a saving throw for contracting diseases. So Mummy Rot might hang around for a day or two on a near-God PC, but it eventually goes away.
Check: At the end of each extended rest, the target makes an Endurance check if it is at stage 1 or 2.
9 + two-thirds mummy's level or lower: The stage of the disease increases by one.
10 + two-thirds mummy's level-14 + two-thirds mummy's level: No Change
15 + two-thirds mummy's level or higher: The stage of the disease decreases by one.
So...2/3rds of 28 = 18, the DC is 27 to fail to stop the change of the disease. At 26th level, a PC who started with a 12 Con, untrained in Endurance is going to have the following Endurance check: 10+2(Con leveled to 14 for being an 11/21st level PC)+13(half level). i.e. +25 Endurance.
Basically, given PCs can assist with checks and the Endurance specialist or Heal specialist can auto-pass a +2 bonus for aiding, there should be no chance of advancement at DC 27. This isn't even including that there's a saving throw for contracting diseases. So Mummy Rot might hang around for a day or two on a near-God PC, but it eventually goes away.