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    Do Magic Item "Shops" wreck the spirit of D&D?

    Sorry if I was unclear. I was just trying to point out that a rule like "NPCs sell for full price, PCs sell for half price" would be easy to circumvent via in-game means. Just have a loyal NPC, like a cohort, sell the items at full price and then give you the money (perhaps taking a cut...
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    Do Magic Item "Shops" wreck the spirit of D&D?

    Why distinguish between magical and non-magical gear? Well, if you want an in-game justification, that's easy: magical gear is much, much harder to make than non-magical gear. (In 1E the rules for item creation were murky, but you had to be high-level to do it, and you stood a 5% chance of...
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    Do Magic Item "Shops" wreck the spirit of D&D?

    It didn't. But take a look at the "Placement of Magic Items" section on pages 92 - 93 of the 1E DMG. DMs are strongly advised to control the availability of magic items in their campaigns. The tool by which they're to exercise this control is careful placement of items as treasure. Moreover...
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    Do Magic Item "Shops" wreck the spirit of D&D?

    Perhaps you missed some of my previous posts? It has been quite a long thread. I don't object to magic shops like the ones in Nethack or Diablo. They limit you to the relative handful of items the shopkeeper has on hand. You can't choose an arbitrary item and expect him to have it.
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    Do Magic Item "Shops" wreck the spirit of D&D?

    I wouldn't make the blanket statement that playing an optimized character is a bad thing. It's just that I'm distressed by the idea that hand-picking one's magic items is a valid avenue of optimization. This thread has really made me reflect on why I consider hand-picked magic items so...
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    Do Magic Item "Shops" wreck the spirit of D&D?

    Perhaps I've misunderstood, because that seems demonstrably false. Suppose that a player presents his DM with a list of magic items and says, "I want to buy these. I should be able to." In 3E, there are rules he could quote to support his assertion. In 1E, there aren't. He could use in-game...
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    Do Magic Item "Shops" wreck the spirit of D&D?

    I think a persuasive argument has been made in favor of this kind of shop. Some adventurers will want to sell items (e.g. class-specific items they can't use). Other adventurers will want to buy those items. It's simple economics. I haven't seen an in-game argument for why it would be...
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    Do Magic Item "Shops" wreck the spirit of D&D?

    Sure, the early modules contained lots of magic items. But when you found, say, a serpentine owl (there's one in The Lost Caverns of Tsojcanth), there was a good chance that it would be the only one you'd ever see. To me, that's just inexpressibly cool. If anyone with the funds could go out and...
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    Do Magic Item "Shops" wreck the spirit of D&D?

    I have an honest question for those who like the idea of players being able to choose specific items from the books and then have their characters buy them. If that's how the game's supposed to be played -- if it's the by-the-book norm under the current rules -- why would any PC ever bother...
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    Do Magic Item "Shops" wreck the spirit of D&D?

    Magic shops don't, by themselves, wreck the spirit of the game. The idea that any item worth X gp or less should be available at such shops, does, in my opinion. I was introduced to this concept in the last game I played in. It was my first experience with 3E as a player. After the initial...
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    Time Travel

    If I understand your argument correctly, you're saying that if an object interacts with a future version of itself, the future version's past doesn't include the interaction. What the link shows is that that's not true in a universe where time travel takes place via the closed time-like curves...
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    Time Travel

    Actually, Rowling's depiction of time travel is very much in line with current physics. This so impressed me when I saw the third movie that I went and read the books. Here's a link with some details about the physics of time travel: http://plato.stanford.edu/entries/time-travel-phys
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