I like intelligent monsters with classes. I like any monster with a template (lycanthrope, fiendish, etc). I don't like monsters with prestige classes.
I created and ran a homebrew in high school 15 years ago, but I no longer have time for that with wife, job, etc. Now I use Kalamar or Scarred Lands. SL is significantly different from everything else and gives a unique flavor. I like Kalamar as a standard D&D world. I take any published...
My group loved FoF
The Forge of Fury was the first 3.0 adventure I ran for my group several years ago. I thought it was by far the best WOTC adventure published for 3.x, and everybody enjoyed it.
As mentioned by other posters above, my players were blindsided by the roper. They did some...
CrimsonScribe, what was the party make-up that your players started with? How did they fare? It seems a talented rogue is an absolute MUST. Related to rogue, did you disallow Take 20 like suggested in the WLD?
I once played a pixie named Waler Applebee under the old 2e rules, and that was a lot of fun. He couldn't do much in battle, but I don't think he EVER got hit in his entire career. One of my few PCs that retired rather than dying...
I thought the same thing while reading through Region A, too many fiendish rat swarms and fiendish darkmantles. I'll definitely swap some different creatures for some of those encounters.
I recently purchased the World's Largest Dungeon from AEG and have been reading through it. I am considering DMing it for my group as an "old-school" alternative to our main campaign. I have read through Regions A & B, and like much of what I see. I am disappointed that very little dungeon...
I need modules, not more rules/setting expansion books. Until WOTC gets back into the adventure game I will not be buying D&D material. That said, I did pick up three Star Wars books last month, and early in 2004 I bought two Kalamar books from Kenzer.
I usually have both of the types mentioned above: Ewok village (only less primative, more "artsy") and the Rivendell-like cities/towns. I view the Ewok village as more appropriate for the wood/wild elves, and Rivendell for the High elves.
Dragonblade is dead on. I can't stand dungeons that do not have a realistic ecology. I actually thought Dragon Mountain presented a fairly believable ecology...
I found this to be a very thought-provoking post... I'm running a game in a few weeks and will try to keep this in mind while designing the adventure...
Player wrong, DM right! Did you put a loaded .357 to the players head, thereby forcing him to cause his PC to enter an obviously dangerous situation? I assume the answer is "no", so there is nobody to blame but the player and the dice...