Kid Socrates
First Post
When I run games, I run homebrews. The main reason is the freedom.
I've been running one game for about a year and a half now. I've got about five major cities detailed, and another few major locations. I've got a ton of NPCs spread out all over the place, and a lot of plots going as well. I don't have to have them fit in with anything else, except the stuff I come up with. Were I to run it in Greyhawk, or the Forgotten Realms, or Eberron, I've got a barrier to get past -- I have to make my game fit in with how everything's already set up, and sometimes that's too restrictive. I do much better in my universe.
Now, that said, I haven't run a game for anyone but the one group since 1998. Were I running a long game that had a constantly changing cast of characters, I'd most likely have to run it in an existing setting, because importing people to a homebrew can be complicated.
I've been running one game for about a year and a half now. I've got about five major cities detailed, and another few major locations. I've got a ton of NPCs spread out all over the place, and a lot of plots going as well. I don't have to have them fit in with anything else, except the stuff I come up with. Were I to run it in Greyhawk, or the Forgotten Realms, or Eberron, I've got a barrier to get past -- I have to make my game fit in with how everything's already set up, and sometimes that's too restrictive. I do much better in my universe.
Now, that said, I haven't run a game for anyone but the one group since 1998. Were I running a long game that had a constantly changing cast of characters, I'd most likely have to run it in an existing setting, because importing people to a homebrew can be complicated.