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  1. Neurotic

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    Cult of the Dragon are actually good guys - they take lives of dragons and their power to keep Tarrasque / some primordial dragon down in the gorge :D
  2. Neurotic

    (5.24 PBP) Vault of the Dracolich (IC) Redux

    you have advantage on the save too
  3. Neurotic

    (5.24 PBP) Vault of the Dracolich (IC) Redux

    @FitzTheRuke : as an immediate action, Saphirrion can grant +2 to save roll if advantage doesn't help - he won't know that it is two low rolls, so regardless of whether it can help, use it if Shade fails
  4. Neurotic

    (5.24 PBP) Vault of the Dracolich (IC) Redux

    TEAM FUSION - Lorent "Don't be stupid in there if you go. I don't think you should. You might be a construct, but you're alive. We don't need the passage that bad."
  5. Neurotic

    (IC) DND 3.5 Enter Planescape

    "We go away from the foundries and The Gate going down the curve on the main bend. When the air goes from the smell of hot metal to damp rot, when people stop meeting your eyes, you're in The Hive. It will take 10 minutes or so as The Lady wills it. We go with the flow, people know where the...
  6. Neurotic

    (OOC) DND 3.5 Enter Planescape

    1 hour
  7. Neurotic

    (IC) DND 3.5 Enter Planescape

    "It doesn't hurt if you don't resist it, but I can take it through my knives if you are not willing." Luke mimics a stabing action. He touches Mr. Black at the end of the motion and feels the potential energy within. His senses, or rather sensitivity aren't high enough to distinguish specific...
  8. Neurotic

    (IC) DND 3.5 Enter Planescape

    “Oy, don’t sell yourself short, cutter. You picked up the chant faster than most bloods do. Sure, the Cage‑tongue’s got its twists, an’ you bobble a word now and then, but give it a day or two and no one’ll tag you as fresh‑off‑the‑planes. You’ll pass for a right proper Cager soon enough.” Luke...
  9. Neurotic

    (5.24 PBP) Vault of the Dracolich (IC) Redux

    Saphirrion taps into deep racial knowledge of his kind studying the gateway. neurotic: D20 + 4#saphirrionarcana → 18(14 + 4)#Saphirrion arcana = 18 In the meantime, his protege thinks about how to best bypass the stirges and listening to them perfectly mimics the sounds of those content ones...
  10. Neurotic

    (IC) DND 3.5 Enter Planescape

    Sorry for the delay, we had a bit of a storm in Zagreb so I volunteered for some cleanup in the neighborhood. Here is the summary of what we discussed earlier and a map: Eliath description: "A short, wiry fellow who's missed a few meals too many. Last I heard, he was wearin' his tattered blue...
  11. Neurotic

    Tavik Lorr, Mythic Occultist

    Neurotic submitted a new resource: Tavik Lorr, Mythic Occultist - Mythic Half-elf Silksworn Occultist Read more about this resource...
  12. Neurotic

    Tavik Lorr, Mythic Occultist 2026-03-29

    An almost complete opposite of the dour, mountain-hewn duergar came to the table. Where the dwarf was a study in monochromatic iron and dense muscle, the man who took the opposite seat was a fluid, shifting spectrum of color. Pale hair, shoulder lenght framed triangular face with a sharp nose...
  13. Neurotic

    (OOC) DND 3.5 Enter Planescape

    i have a tournament now, but later in tge afternoon i can read earlier descriptions/posts and plan something
  14. Neurotic

    (5.24 PBP) Vault of the Dracolich (IC) Redux

    "Go check the veil. You know more about this kind of magics than I do, maybe you can divine something we can use." Lorent asks of Saphirrion "Don't go through unless you think it is at least mostly safe." To the rest of the group "I agree, have Svetlana check the upper tunnel and we'll move to...
  15. Neurotic

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Yeah, I think first part should be securing these doors - then we look over the Garden etc... I wouldn't mind a pause to restore spells and I think the rest of you are same :)
  16. Neurotic

    Kulan: Knightfall's Crisis in Bluffside Game [IC]

    "A man of culture, after all." Akos nods "You shouldn't surround yourself with weak-willed bullies, there will be a time when you need to count on them to do the right thing for the cause, not because you're everywhere. We'll see you tomorrow." Akos nods to Maggs when Rhone comes forward. "Go...
  17. Neurotic

    THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND

    @MacConnell you're going to hydra room? Can you survive until the rest of us gets there?
  18. Neurotic

    (OOC) DND 3.5 Enter Planescape

    I think we should return, but be a bit more subdued and not bother others for the time being. Except maybe those workers, now that they know we're not "the killers" they might actually tell us something
  19. Neurotic

    (5.24 PBP) Vault of the Dracolich (IC) Redux

    "I don't think we need to check daylight exit, after all, we're looking for a way back in." the warlock comments on one part. "We can of course send the flying scout or scouts just to be sure, but I'd rather go to the magic door. Exiting back out should be the last solution unless it literally...
  20. Neurotic

    Kulan: Knightfall's Crisis in Bluffside Game [IC]

    "You're negotiating with me, fiend, and I already gave you your 24 hours for life and weapons of two men. Will you show you true colors before we even completed a single deal? Or do you actually need this day?" He looks at Khagron and says quietly, not secretive or whispering, just the volume...
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