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  1. Neurotic

    (OOC) DND 3.5 Enter Planescape

    My understantibg was that Luke goes through north door, not all the way around
  2. Neurotic

    (IC) DND 3.5 Enter Planescape

    Unmodified: 1D20 = [11] = 11
  3. Neurotic

    THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND

    I.e. not really much difference except for the rope being less stiff :p
  4. Neurotic

    (IC) DND 3.5 Enter Planescape

    Luke races out and around the building, trying to find good position to disable the caster. Bad luck with the time, good that you close the door and hold. If they bust in, I can run back. Rounds; Stealth: 1D4-1 = [4]-1 = 3 1D20+6 = [14]+6 = 20
  5. Neurotic

    (OOC) DND 3.5 Enter Planescape

    North exit might be a kitchen :)
  6. Neurotic

    (OOC) DND 3.5 Enter Planescape

    I already stated I'll go behind. I'm a bit confused by the door on the "north" of the map, that doesn't go out on the street? I mean, the backalley ("east") seems too far for stated distance "About twenty five feet away from the door from the table with the laborers an additional twenty feet...
  7. Neurotic

    (OOC) DND 3.5 Enter Planescape

    So...move out and hide, then move and steal ... hopefully
  8. Neurotic

    (OOC) DND 3.5 Enter Planescape

    I will run around from the back, trying to get to the caster so we don't get colorsprayed DM, how far is it to go around?
  9. Neurotic

    (OOC) DND 3.5 Enter Planescape

    Impressive! :D Good luck! With both!
  10. Neurotic

    THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND

    I'm all caught up!
  11. Neurotic

    (IC) DND 3.5 Enter Planescape

    I'll wait until tomorrow morning (for me in about 12 hours) to see if someone chimes in
  12. Neurotic

    (OOC) DND 3.5 Enter Planescape

    And then get followed by a gang in turn? To get whatever reinforcement they need or trap they set? The scream could be either just luck for us, a random mugging at an inopportune moment for them, or Aril's last goodbye. Let's see what they do and if they go to the main door, we go from behind...
  13. Neurotic

    (OOC) DND 3.5 Enter Planescape

    So I get murdered too?! :)
  14. Neurotic

    (IC) DND 3.5 Enter Planescape

    Luke motions for others to stay seated and stands, slowly, loose, chair scraping just enough to draw eyes to him. He saunters to the laborers' table, one hand stays visible, the other idly rolling a coin between knuckles, in a never-stopping loop. He pauses just short of their table. Not...
  15. Neurotic

    [D&D 5e 2024] Heroes of the Borderlands

    Another great story! Thank you!
  16. Neurotic

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    No, continue. I hate dropping stuff after the stories are written and character creation time spent.. i still hold out the hope for your other games :)
  17. Neurotic

    (OOC) DND 3.5 The Flames of War

    DM post was last, he asked about your trip
  18. Neurotic

    (OOC) DND 3.5 The Flames of War

    We've stalled a bit here, there were new adventures in Sigil and holidays...are there any takers for continuing?
  19. Neurotic

    (OOC) DND 3.5 Enter Planescape

    I think 'hard stares from four laborers' are that.
  20. Neurotic

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Now I feel bad for that 'get a break' remark :( I'm sorry. Good luck and quick recovery!
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