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  1. M

    Why Shouldn't I Ban "Come and Get It"?

    What's hard or easy to visualize is pretty subjective. True that.
  2. M

    Why Shouldn't I Ban "Come and Get It"?

    FYI, I don't have as much problems with these as with "Come and Get It" for the following reasons: Deadly Positioning: You have to be adjacent to target already, so it is just about forcing foe to move a certain way to avoid your (fake) blow. Own the Battlefield: This one is crazy, but at...
  3. M

    Why Shouldn't I Ban "Come and Get It"?

    Aenghus, Hypersmurf, and Crazy Jerome all bring up very good points, ones that are helping me wrap my head around these cinematic 4e moves. I have no problem with, and enjoy, most of them, but some require more thinking and better DM explaining than I normally do when I am trying to run a dozen...
  4. M

    Why Shouldn't I Ban "Come and Get It"?

    I am definitely not going to ban it now. In my own head, the debate has moved on to whether or not I house rule that it requires some kind of attack to get the enemies to move or make some enemies immune. The competing house rules in my head are as follows: Something vs. Will (maybe Strength...
  5. M

    Why Shouldn't I Ban "Come and Get It"?

    This is a good point and one I will think about some more. It may solve most of the exceptions that are bothering me.
  6. M

    Why Shouldn't I Ban "Come and Get It"?

    Nope. No attack roll against Will in RAW. There is an attack roll after they move adjacent but not one to make them move adjacent. Marnak.
  7. M

    Why Shouldn't I Ban "Come and Get It"?

    Good literary examples. My problem isn't with this exploit working some of the time it is with it working all the time against everyone of any level regardless of situation (minion two squares away, concealed BBEG rogue with cover three squares away). Why would the drow rogue leave her...
  8. M

    Why Shouldn't I Ban "Come and Get It"?

    I think this makes a lot of sense. It just depends on me being able to let go enough to allow this kind of flexibility when it "feels" because of gameplay like magical compulsion.
  9. M

    Why Shouldn't I Ban "Come and Get It"?

    This a good historical reference. I don't doubt that enemies can, at times, be goaded. What I object to is the fact that the enemies can't NOT be goaded with the "Come and Get It" power in the RAW. Perhaps some portion of the Iraqis charged the M1A2 formations while others wisely chose to...
  10. M

    Why Shouldn't I Ban "Come and Get It"?

    Good House Rule Get Over Here - Attack 7 You challenge your opponents to a grand melee. Encounter * Charm, Martial, Weapon Standard Action - Close burst 3 Target: Each enemy in burst you can see Attack: Strength vs. Will Hit: Target must shift 2 and end adjacent to you, if possible. A target...
  11. M

    Why Shouldn't I Ban "Come and Get It"?

    The Level 7 Fighter Encounter Power "Come and Get It" is one of several powers that strikes me as very video game and not very logical. Why should all enemies in the close burst 3 move adjacent to the tough looking weapon wielding fighter (even if they don't know that this will subject...
  12. M

    Revised Skill Challenge Rules (thx, baudot)

    Revised Skill Challenge System On the thread entitled “Skill Challenge Success Calculator”, baudot provides a great idea for reworking the Skill Challenge rules. Here is my write up of his idea. Forgiving Failures: In order to compensate for the mathematical problems of skill challenges in...
  13. M

    New Racial Ability Score Adjustments

    My friend and I were discussing 4e's racial ability score bonuses yesterday, and we had two concerns. First, we missed somewhat the penalties that existed in earlier editions. Second, we thought that giving racial bonuses in two stats made it very sub-optimal to play classes that did not match...
  14. M

    Proposed Apprentice (Zero) Level

    Thanks Sphyre! I do think this is an improvement over my original and will make that change.
  15. M

    Proposed Apprentice (Zero) Level

    Mr. Svanberg and I are looking for different things in our gaming experience. I am not seeking a level of clearing out rats out of the cellar but rather a level where one's resources are half what they are at first level in 4e. Half of those resources still make a character way more powerful...
  16. M

    Hardest to Visualize Power

    Blinding Barrage with Thrown Hammer Here is my best shot at visualizing Blinding Barrage. First level dwarven rogue named Thor takes hammer and throws it at his assembled enemies. The hammer ricochets off the face of each and every enemy before falling to the ground. The blinded foes and the...
  17. M

    Hardest to Visualize Power

    Some powers in 4E are incredibly hard to describe or visualize. My favorite example of this is "Blinding Barrage," a first level rogue daily exploit (p. 119). It says that a "barrage of projectiles leaves your enemies clearing the blood from their eyes" but the power allows anyone wielding a...
  18. M

    Proposed Apprentice (Zero) Level

    I am surely in the minority, but I actually liked the fact that in previous editions of Dungeons and Dragons your character was not uber-powerful at first level and had to be careful when adventuring into dungeons. Made playing a character feel brave because there was real risk of dying. I...
  19. M

    D&D 4E 1/2 Orcs in 4E (Rich Baker scoop)

    I think players choose the half-orc for two reasons. First, they choose the half-orc because they want to roleplay. They play the character either as an outsider, someone who could either be a noble savage wrongly persecuted by the prejudiced, or as a dark-inclined character. Second, after...
  20. M

    D&D 4E What's Wrong With 4e Simply Put

    I can see what Hairfoot is saying, and I think that 3e was that kind of change. However, what I was speaking about was the process behind 4e. I think the reason for 3e was not the DM fiat problem but rather the decade long buildup of handbooks, supplements, and other rules for 2e which broke...
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