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  1. L

    How tough are your adventures?

    This is pretty much my philosophy as well. I don't feel like either bad planning or bad dice rolls should be enough to kill players off on their own. Good planning + good dice rolls = Total success Good planning + bad dice rolls = Difficult but success Dumb planning + good dice rolls =...
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    Paragon Multiclassing option

    I posted my ideas for changing paragon multiclassing here: http://www.enworld.org/forum/showthread.php?t=236691 I am toying with the idea of making the class features pre-selected based on the class rather than chosen. Sort of make a paragon path for each individual class that reads much the...
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    Attempt at modified multiclassing rules

    I came up with an idea for some new multiclassing rules and was interested in what people might think of them. The basic premise is that most of the real flavor from most classes comes not from the powers, but from the class features. The current multiclassing rules are based heavily on giving...
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