Paragon Multiclassing option

wujenta

First Post
As I see, paragon multiclassing in 4E is a bad option for characters, and I´m thinking of houseruling it a little… please tell me what you think about the following feats to expand the multiclass experience and making it more attractive to use. Below are some examples I made for you to view…

Mastering the Sword (Paragon Tier Feat, Multiclass Fighter)
Prerequisite: Student of the sword, STR 17, Paragon Multiclassing
Benefit: you gain the Fighter Weapon Talent class features

One with the Sword (Paragon Tier Feat, Multiclass Fighter)
Prerequisites: Student of the sword, Mastering the sword, STR 19
Benefit: You gain the Combat Challenge Class feature

Mastering the Battle (Paragon Tier Feat, Multiclass Warlord)
Prerequisites: Student of Battle, STR 17, Paragon Multiclassing
Benefit: You gain the Inspiring Word class feature

Battle Leader (Paragon Tier feat, Multiclass Warlord)
Prerequisite: Student of Battle, Mastering the battle, STR 19
Benefit: You gain the Combat Leader class feature

Defender of Faith (Paragon Tier Feat, Multiclass Paladin)
Prerequisites: Soldier of faith, STR 15, CHA 15, Paragon multiclassing
Benefit: You gain the Divine Challenge class feature

Master of the Hunt (paragon Tier feat, Multiclass Ranger)
Prerequisite: Warrior of the wild, STR 17 or DEX 17, paragon multiclasssing
Benefit: You gain the Hunters Quarry class feature

You see what I try to accomplish…. You continue to spend feats to gain class features… most of the classes have 3 or more class features, and I will limit it to 2 of them…for example the multiclass fighter will have a +1 to all attacks with one or two handed weapons and will be able to mark the target and do basic melee attacks if the target moves or attacks your allies, but he will not gain the combat superiority so, a fighter will still be better at his job than a multiclass, but the multiclass will feel more like a fighter…right now, I don’t think a multiclass character “feel” as a member of the class he multiclass into…

Opinions, criticism, and or suggestions welcome…
 

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I think you have good intentions, but the big problem I see is stacking some very powerful abilities. In particular Master of the Hunt, where I can make a Rogue with high dex, then sneak attack and quarry damage on the same guy, every turn. That's a bit much.

The problem is that not all class features are inherintly balanced. They're balanced for what the class' original role is and the intent of the class, but not for giving away to other classes. That's why the original multiclass feats make certain things daily and others encounter powers.
 

I posted my ideas for changing paragon multiclassing here:

http://www.enworld.org/forum/showthread.php?t=236691

I am toying with the idea of making the class features pre-selected based on the class rather than chosen. Sort of make a paragon path for each individual class that reads much the same as any other paragon path, that actually incorporates class features but tries to balance them being significantly stronger, for the most part, than most paragon path features.
 


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