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    What about a Ranged Defender?

    As the title says, why not? For instance, a heavy-armor crossbow-wielder with abilities to disrupt enemy attacks from a distance. You wouldn't even need any "force enemies to attack you" powers, because after getting their attacks foiled a few times, they'd have plenty of motivation to do so...
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    Between Encounter and Daily - Milestone Powers

    For some powers - especially Utility powers, there's no ideal category. Making them Daily powers makes them too rare - are Feather Fall and Dispel Magic really that potent? But making them Encounter powers makes them usable every five minutes, which can be problematic. So I'm proposing a new...
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    Escape is Futile

    I've often heard "know when to run away", as advice for the wise adventurer. But that's easier said than done. Even in 3E, many monsters tough enough to run away from were also mobile enough that you really couldn't escape. But at least against foes with roughly comparable movement (not twice...
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    Tissue-Paper Dungeons?

    What with the rather apathetic performance of the Knock ritual, I was faced with the question: "Well, how long would it take just to smash down the door instead? Less than 10 minutes?". The answer to which was a resounding yes - not only does it not take 10 minutes, it usually won't take...
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    Where'd Taking 20 Go?

    I was looking at the skills section, and I noticed something - while taking 10 is mentioned, taking 20 isn't. I find this an odd omission, because the whole point of having a rule for taking 20 is to streamline things and keep the game going - which 4E claims as a primary design goal. They...
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    Are Rituals Vaporware?

    Rituals apparently fix everything in 4E. Not enough versatility? Rituals. Spells seem purely combat oriented? Rituals. What happened to X spell? Rituals. How does anyone do X? Rituals. Not having fun yet? Rituals. But where exactly is this information on rituals coming from? Not...
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    How Does "The Rules Aren't Physics" Fix Anything?

    This isn't a complain about the rules being too "gamist", it's a complaint about "the rules aren't the physics of the campaign" being used as an excuse for everything. I've heard this statement come up in quite a few cases: What happens when a non-PC does X? Rules aren't physics! This...
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    Your choices are Kill, or ... Kill

    One thing I've noticed in 4E so far - there are precious few ways to nonviolently subdue someone, no matter how much lower level they are. The innkeeper gets possessed and attacks you? Guess you're going to have to kill him, or else run away. What I'm talking about specifically: 1) Trip is...
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    Exception-Based Design? How About Exception-Based Playing?

    Now that people have actually been playing 4E (and can admit such), and we've got more solid info, I've got a question. How well does 4E handle PC deviousness? Personally, I don't play RPGs to hear a story - there are novels and movies with much better plots than any DM I know can come up...
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    Crunch Time - Class Comparisons

    Now that the 4E character sheets are out, I figured it might be interesting to do some basic class comparisons. Now these are obviously incomplete, being based on a single character each, but let's assume the example characters are pretty typical members of their class. Class Will Enc...
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    Classes ... Much Less Flexible than Advertised

    Back when Races and Classes came out, there were some complaints that Fighter no longer supported the "agile warrior" type. But this was countered with the statement that since the classes were flexible in flavor, you could simply play a Rogue or Ranger for your agile warrior. And I was fine...
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    Low Damage, High HP ... How is this "Faster"?

    One thing that immediately struck me about the 4E Rogue is how much lower damage it was dealing than in 3E. And since the Rogue is a Striker, other non-Striker classes will presumably be doing less damage than the Rogue. This isn't inherently bad - HP are all relative anyway. However, this...
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    Is Controller a Euphemism Too?

    Now this is a case where I sincerely hope that I'm wrong, so if anyone has evidence to the contrary, bring it forward. However, I've been worrying about something lately. In 4E, there are "Leader" classes. Now flavor-wise, they quite possibly do lead; but in terms of abilities, they're what...
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    Have Your Cake and Eat it Too - Save-or-Die Idea

    Ok, I've been hearing that Save-or-Die isn't fun. But I don't think reducing it to doing damage is the solution either. I think Save-or-Die could be fun, if it was less sudden and more dramatic. One solution I've seen that I basically liked was Save-or-Die spells reducing the target to -1d10...
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    What about when Ruining your Foes' Fun is your Fun?

    Looking at the 4E previews, it seems that one of the constantly touted points is that Fun will be protected at all costs. Save-or-die? Not fun, out. Being out of the fight? Unfun, gone. Now that's one thing when we're talking about the PCs "fun" being protected against the opponents, but...
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    Side Effect: No more running away?

    Something occurs to me, about the removal of full-attacks, and the encouraging of mobility in combat (which I'm in favor of, actually). How will people run away? Currently, if you Withdraw, the opponent can charge you, but: 1) They only get a single attack. 2) If you withdraw around a corner...
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    Can't open attachments

    For some reason, whenever I try to open a message attachment, I get the login screen, even if I already logged in (and re-logging in doesn't help). Does anyone know why this is occuring?
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