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    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    If Mrs Horn is Darkeye, or has a Eye of Moriel stuck in her head, I love this more.
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    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    I think he's someone's cohort. Kibi's maybe?
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    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    I'm thinking Dranko would have got it to hide in some room that the big baddy might stroll into, so, during the big climactic fight, he can grin, point at the baddy, and yell "Nuke 'em Aravis!" (or Kibi, whoever goes first) and watch the big baddy's smirk disappear in a rain of small body parts.
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    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    All you have to do is tell Califax that it required reading to find his soul. He'll understand; after all, no one likes to read... Besides, I think he'll have more of a negative reaction when you tell him that his soul is currently in the form of a large greasy, bad smelling chuck of rock.
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    Nocturne of Sorrow, Orsal J

    ooc: Well, for some reason I thought these things were tougher than normal Zombies. Eh, you win some, you die some. Edit: You know how silly someone can get after a long time away? Well, for some reason, I thought I only turned 2 HD creatures with the +1 level turn. Kinda forgot I was...
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    Nocturne of Sorrow, Orsal J

    AC 17, HP 11 of 14 Dorrin presents his holy symbol once more commanding the undead to leave. Not feeling a huge surge of positive energy flow through him, Dorrin tries to refocus the power of Grendath and push more energy through his holy symbol. However, only a meager showing of light...
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    Nocturne of Sorrow, Orsal J

    Enheartened by his two successful turns, Dorrin tries once more to push some of the unholy minions away. However, the thick amounts of unholy energy presented by the crowd of undead means his pulse of positive energy is weakened drastically. Dorrin's Third turning (1d20+2=7, 2d6+4=12)...
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    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    So I was rereading some of the Companies older adventures, and saw a correlation that may not have been brought up. Way back when, Aravis visited an old Keeper known as Vhadish in order to learn how to seal up the planar gate. Vhadish told Aravis that he had to use the gate to seal up a hole...
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    IVV1: The Forgotten Map [orsal judging]

    Lily clutches her rat closely, uncertain as to Scrate's intentions, but fairly sure that long skinny fingers bode nothing good.
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    IVV1: The Forgotten Map [orsal judging]

    As usual, Lily misunderstands almost the entire conversation and stands mute. Sense Motive (1d20+1=4)
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    Lost Mithril (B4cchus judging)

    ooc: Well it appears Dargon is off the boards (not seen since April). If you want to keep going, I'll do my best to NPC all three and get this to a conclusion.
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    Solo monsters get 2 standards?

    Been reading through the books (who hasn't), and got a little confused on if Solo monsters get two standard actions a turn. In the DMG on creating or updating solo monsters, it mentions things to do to a normal monster to make it more vicious and actually seem like more creatures. One is that...
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    Tavern - City of Orussus, The Red Dragon Inn '08

    ooc: Generally, time doesn't matter in the RDI. If you want something to happen at a specific time of day, just write it in. Everyone else plays along as long as you didn't switch the time while someone else was doing something. And if you really need a roll call, if you ask kindly enough in...
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    GM1: Bizarre Bazaar

    ooc: Also, please think of marching/scouting and watches for when the group travels. If one person would like to propose something to get the rest of the groups agreement.
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    IVV1: The Forgotten Map [orsal judging]

    Satisfied that her point was taken, Lily also tags along behind the rest of the group.
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    Nocturne of Sorrow, Orsal J

    Holding his shield and holy symbol tightly Dorrin grins slightly at the success he had. That'll show them. He presents his holy symbol strongly again and channels divine power through it. ooc: What would we have for spells after the divine shutoff thing? And I should really let you roll...
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    GM1: Bizarre Bazaar

    ooc: Here's a map for the above ground route.
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    IVV1: The Forgotten Map [orsal judging]

    Lily bristles with indignation at Karl's suggestion, "Rats is not food! Rats is a friend, and you be nice to him! His name is Squeaks!" Lily presents her familiar strongly towards Karl, and it's apparent that the beady eyed rat doesn't appreciate the comment either. "Now cats are good foods...
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    IVV1: The Forgotten Map [orsal judging]

    Lily takes the map gingerly, trying to not let her claws poke holes in the thing. She uses her robes to blot the map and get rid of excess water.
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