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  1. Teemu

    D&D General Stun: The Fun-Killer

    I’ve routinely changed monster and NPC abilities that stun into dazed, right around when Tasha’s came out. Tasha’s has the Tasha’s mind whip spell that inflicts a condition very similar to the 2024 playtest dazed condition (adapted from the 4e dazed of course). It’s been working out great...
  2. Teemu

    Black Flag Tales of the Valiant Monster Vault Marilith Preview

    Not a fan of the Demonic Resilience trait. It’s easier for the GM if you can quickly check all relevant resistances and immunities at a glance. With Demonic Resilience your eyes first go to the trait, then down to the trait description. Also, it’s a very defensive creature and honestly comes...
  3. Teemu

    D&D 5E Apprentice Wizard- Arcane Burst power

    These special magical attacks could also be described as specially trained or learned spells that lack components, thus making them invalid for counterspell. One of the reasons why WotC began adding these special attacks was to reduce the power of counterspell since prior to Monsters of the...
  4. Teemu

    D&D 5E Apprentice Wizard- Arcane Burst power

    Another common argument is something that popped up in this thread as well, which is something along the lines of, "I'm a master of my craft, a powerful wizard, yet this apprentice mage has a magical ability that I can't learn. This doesn't make sense and takes me out of the fantasy." This line...
  5. Teemu

    D&D 5E Apprentice Wizard- Arcane Burst power

    Sure, but it's 100% impossible to create a character that could learn every skill or ability simply because of the way 5e restricts you to a single subclass within a particular class. Even that response is faulty because there will always be something that you cannot learn, even within your...
  6. Teemu

    D&D 5E Apprentice Wizard- Arcane Burst power

    The idea that PCs should (in theory) be able to learn the skills and abilities of NPCs doesn't make sense even if you played NPCs with full PC rules. A player character illusionist wizard can never learn the powers that other wizard subclasses grant, no matter how hard they try, barring house...
  7. Teemu

    Spelljammer Planetar, solar, . . . what other 'celestial-object-plus-ar' could we make angels out of?

    You could also use ancient Greek for inspiration. Selenar for moon, helionar for sun. Astronar?
  8. Teemu

    Strixhaven: A Curriculum of Chaos - First Party Review

    The dragons were great as powerful ancient wyrms, and they were more interesting than the Monster Manual ancient dragons due to their unique breath weapons, their legendary actions, and even the fact that their claw attacks could knock the target prone. The last one especially feels like it...
  9. Teemu

    Strixhaven: A Curriculum of Chaos - First Party Review

    But you haven't used them. I've used them more times than I remember, and they've been great! Not too complex but not quite too simple either.
  10. Teemu

    Strixhaven: A Curriculum of Chaos - First Party Review

    The bestiary in this book has given me a ton of options! It has a lot of Monsters of the Multiverse style caster NPCs of varying CRs and types with bespoke magical abilities and attacks. I use them all the time. And I’ve also used the high CR dragons, reskinned, and they were very fun as well...
  11. Teemu

    D&D General How do you know an adventure is "good" just from reading it?

    That's not my point. You said that if everyone waited a year, companies wouldn't be able to make enough money. That may be true, but if a company produced quality products or services over and over again, consumers would trust them and give them money.
  12. Teemu

    WotC Hasbro gains big time from D&D, Magic, Monopoly, and Baldur's Gate 3

    It's definitely a new "version" of the books, even if it doesn't constitute a new edition as we understand them. It'll have new art and updates to the rules.
  13. Teemu

    WotC Hasbro gains big time from D&D, Magic, Monopoly, and Baldur's Gate 3

    It's 10 years since the release of 5e, or will be next year when the new books come out. Personally I don't think it's too greedy to release a new version after a full decade.
  14. Teemu

    D&D General How do you know an adventure is "good" just from reading it?

    To be fair, if the large majority of a company's adventures are good, their reputation alone will guarantee sales as consumers can trust that they'll get their money's worth!
  15. Teemu

    D&D General How do you know an adventure is "good" just from reading it?

    I find actual play reviews much, much more valuable than read-through reviews. Every single published adventure that I've run has in some ways been different from what I read it as. You can never really grasp the full structure and feel of an adventure until you prep and run it. There is always...
  16. Teemu

    WotC Jeremy Crawford Interview: High level play. By Christian Hoffer

    It can be very overwhelming to pick up a brand new high level character. It's easier if you first ease into it by playing a few levels in the lower tiers, and then later make a jump to the very highest levels.
  17. Teemu

    Bigby Presents: Glory of the Giants Review

    I see that the DnDBeyond version retains the art but the Roll20 version removed it. I think it was one of those AI pieces though, so I wouldn't be surprised if DnDBeyond also removes it.
  18. Teemu

    Bigby Presents: Glory of the Giants Review

    There's quite a few creatures that are missing art in the Roll20 version, and most of those I think were the removed pieces. Going through them quickly I compiled the following entries without art: Fire giant forgecaller Frost giant ice shaper Frostmourn Rime hulk Hill giant avalancher Maw of...
  19. Teemu

    D&D General Extra Credits: The History of D&D Hasbro Refused to Learn

    There are tweets from people who worked at both WotC and Paizo in the article. They're saying that they had access to internal sales figures, and that Pathfinder didn't outsell 4e D&D. I don't understand why they'd have a motivation to mislead folks.
  20. Teemu

    Pathfinder 2E Problems with percieved overpowered encounters in Pathfinder 1e+2e?

    Yeah I touched on that in my edits. I would personally prefer if the untrained rank allowed you to add your level -2, and then Untrained Improvisation removed the -2 penalty. The difference between untrained and trained+ skills becomes egregious once you get to mid to high levels.
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