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  1. Teemu

    D&D General The Revised Monster Manual was released 1 year ago today! How have you liked facing down and using the new monsters?

    The new MM is definitely a big improvement and I used the stat blocks fairly extensively over the course of about 6 months or so, primarily focused on the mid to high CR entries. Together with the updated encounter building rules, the new stat blocks are better than what we had in MM2014. Even...
  2. Teemu

    Invincible RPG Announced by Free League

    I haven’t yet played or run Invincible so I’ll have to see how it all actually plays out in practice. However I do have experience with some other Year Zero games and the NPC stat blocks with talents whose descriptions are not included have been annoying in the past.
  3. Teemu

    Invincible RPG Announced by Free League

    I disagree because I think that the monster stat blocks (especially ones used in Forbidden Lands) offer more variety and diversity. Yes the Invincible NPCs seem more diverse than similar NPCs in other Year Zero games, but because they don’t have unique custom abilities the same way that monsters...
  4. Teemu

    Invincible RPG Announced by Free League

    The beta version of the full core book was just released for backers. Gotta say I'm disappointed in how they ended up doing stat blocks for enemies. Every NPC uses the Year Zero NPC stat block, which does make sense, but it also means that the more complex adversaries are pretty unwieldy. The...
  5. Teemu

    Daggerheart Sold Out in Two Weeks, Has Three-Year Plan in Place

    I think that the 4e connection is overblown. Yes, adversary roles and how there's a bit of synergy between them is reminiscent of 4e, but otherwise I don't feel that DH is particularly 4e inspired. The moment to moment gameplay feels different. Combat doesn't focus on positioning and movement...
  6. Teemu

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    "AC and hp and saving throws -- grounded, simulationist, I feel connected to the game world, I love it." "Guard has 18 STR instead of 16? I'm out." I know that's a flippant way to put it but honestly it's just the same thing we've seen over and over again. New things just don't feel good to...
  7. Teemu

    Daggerheart General Thread [+]

    You also have your magic weapon, which in Daggerheart are very much like offensive cantrips in 5e or PF2. You can always use "spells" in combat if you wish. The Primal origin sorcerer has the Manipulate Magic feature that works with magic weapons, very much like a class feature in 5e that lets...
  8. Teemu

    Daggerheart General Thread [+]

    I just switched from Roll20 + Demiplane to Foundry. Demiplane's adversary sheets are still very much in beta it feels like. You can't create brand new adversaries for example. It's a weird omission because the Demiplane implementation is the only way to use DH on Roll20. Likewise, modifying...
  9. Teemu

    Daggerheart General Thread [+]

    I haven't seen it in play but do consider that the baseline Major thresholds of armor are only a few points between tiers. So for example if you're wearing Advanced Leather Armor at level 6 or 7, reducing damage by 3 points is the same as wearing the Tier 4 Legendary Leather Armor, for the...
  10. Teemu

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Yeah I agree that the complexity is the biggest hurdle if adapting the system to a TTRPG. It's fine in a video game since you don't have to do any of the gameplay tracking or resolving yourself. If used in a new version of D&D, it should definitely be relatively easy to keep track of. That's...
  11. Teemu

    D&D General Mike Mearls says control spells are ruining 5th Edition

    I didn't read the whole thread, but I think Pillars of Eternity 2: Deadfire had a really good solution for control effects and bosses. In a nutshell, if your ability would apply the most powerful debilitating debuffs on a powerful enemy, they downgrade the severity of the debuff by one step...
  12. Teemu

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    I've had it used by both a wizard and a bard in two separate 5e (2014) games to very good effect. The real power of the spell as a ritual is how easy it becomes for the party to ignore environmental challenges from things like weather or supernatural phenomena / weather. As a DM in 5e I often...
  13. Teemu

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    Yeah I've seen it used in my 5e games and it has been very powerful. Personally I think the best way to weaken it without making it useless is to remove the ability to cast it as a ritual. It's fine if higher level parties can afford to burn the 3rd-level spell slot or even use a scroll, but...
  14. Teemu

    D&D General What Are Dragonlance's Weis & Hickman, and Actor Manganiello Cooking Up?

    I was originally responding to a post that said that this new possible show / movie should simply tell the War of the Lance story without changes or retcons. I personally don't think it's necessary to stick to the original material exactly as it is because it has certain issues. The elf...
  15. Teemu

    D&D General What Are Dragonlance's Weis & Hickman, and Actor Manganiello Cooking Up?

    There's a marked difference between Lord of the Rings protagonists fighting dark skinned orcs vs white elven protagonist faction enslaving another semi-protagonist faction of brown elves. Qualinesti and Silvanesti elves build cities, they are smart and intelligent and advanced and they worship...
  16. Teemu

    D&D General What Are Dragonlance's Weis & Hickman, and Actor Manganiello Cooking Up?

    Yes exactly, those movies and other similar properties do receive this particular criticism. But in the case of Dragonlance, it's much worse because the Qualinesti and the Silvanesti are much more aspirational than the villains of those two movies. The white elves are on the side of the Good...
  17. Teemu

    D&D General What Are Dragonlance's Weis & Hickman, and Actor Manganiello Cooking Up?

    No because the people doing it, the white elves, are generally beautiful and admirable. Their flaws are basically, "we're too perfect so we're arrogant". The people who like their abhorrent behavior won't see them as bad people. We've seen the same thing happen in many entertainment properties...
  18. Teemu

    D&D General What Are Dragonlance's Weis & Hickman, and Actor Manganiello Cooking Up?

    Personally I'd remove the enslavement thing completely. It's not necessary for the story. The Qualinesti and Silvanesti can be and are flawed in other ways too.
  19. Teemu

    D&D General What Are Dragonlance's Weis & Hickman, and Actor Manganiello Cooking Up?

    That's not what I said. First, both Qualinesti and Silvanesti took part in the enslavement. Second, they are on the side of the Good people. They didn't join the Dragonarmies and Takhisis. Two of the original protagonists are Qualinesti, and one is half-Qualinesti. Their leaders are not...
  20. Teemu

    D&D General What Are Dragonlance's Weis & Hickman, and Actor Manganiello Cooking Up?

    The point is that if you have a fantasy movie or a tv show where white people enslave brown people, you're going to cultivate a certain kind of audience that likes what they see. Is that the kind of audience Dragonlance deserves?
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