Search results

  1. chrisheff

    World's Largest Dungeon in actual play [Spoilers!]

    As you'll see when you get to my posts, I had two major "problems" when I ran my campaign and I would do these differently if I were to run the WLD again: 1) I would allow Core rules only. I allowed a bunch of stuff outside of the Core rules and without realizing it, my PCs got very powerful...
  2. chrisheff

    World's Largest Dungeon in actual play [Spoilers!]

    So ends my WLD campaign, which lasted I believe just over a year. It was extremely fun, but if I had to do it again, I would allow Core-only rules. I also should have stuck with the rules as written as far as conjuration magic went, and not allowed it, as that magic eventually became very...
  3. chrisheff

    World's Largest Dungeon in actual play [Spoilers!]

    As the party was still deciding on what to do next to free the titan, they were attacked from both ends of the tunnel. A large group of frost giant warriors was charging in from the north, while the giant polar bear and remorhaz was approaching from the south. The battle was long, but the...
  4. chrisheff

    World's Largest Dungeon in actual play [Spoilers!]

    Session 24: Vinnara mentioned to the party that there were three lesser beings in the region that were trying to become more powerful; a ghost named the Forgotten One who was once her companion, a wight named the Black Empress, and a lich who calls himself Saint Azamond and was once Invistis’...
  5. chrisheff

    World's Largest Dungeon in actual play [Spoilers!]

    As they prepared to continue, little did the party know that in the next 24 hours, three of them would die and one would be magically imprisoned. The party decided to leave the final door of the inner chamber, and instead try to find the ghost who was one of the three powerful undead...
  6. chrisheff

    World's Largest Dungeon in actual play [Spoilers!]

    Still trapped in the extra-dimensional mansion, the party waited hoping the trap would reset itself and allow them to escape. Meanwhile Glanrak kept and eye on the room from the hallway, hoping the trap would reset. Vaeth checked every few minutes and after about twenty, he was able to see into...
  7. chrisheff

    World's Largest Dungeon in actual play [Spoilers!]

    I definitely plan on making them sweat a little. :)
  8. chrisheff

    World's Largest Dungeon in actual play [Spoilers!]

    Finding maps of the region with the bodak’s treasure, the party decided to explore the perimeter of the Nightcrawler’s prison to make sure any locks, traps and protections were still in place before deciding what to do from there. On the way, the party had a rough go of it in a room with magical...
  9. chrisheff

    World's Largest Dungeon in actual play [Spoilers!]

    We usually play 5-6 hours per session. They've really started going up very fast the last six or seven sessions due to the fact they have been adventuring in sections that are a good 4-5 levels above the suggested levels for the party (ie: region J is suggested for levels 13-15 but they were...
  10. chrisheff

    World's Largest Dungeon in actual play [Spoilers!]

    The party continued to slowly make their way towards the central chamber of the undead region, wanting to ensure the Nightcrawler was still imprisoned. However, they did not want to leave any potential dangers behind them, so they continued to take their time, checking rooms and other areas...
  11. chrisheff

    World's Largest Dungeon in actual play [Spoilers!]

    The party continued exploring the region, dealing with more demented celestial rasts. They also found a heavily locked room with the word “Lament” written on it in Celestial. Regardless of the many locks, the party had Zathras do his thing and the party soon entered the room. The inside of the...
  12. chrisheff

    World's Largest Dungeon in actual play [Spoilers!]

    The party decided to go back and deal with the mining operation that they had noticed. They knew they would be dealing with the azer slaves and their masters, but did not really know the extent of the operation. On their way, they met a wandering behir that looked half-starved. They got the...
  13. chrisheff

    World's Largest Dungeon in actual play [Spoilers!]

    The party decided to make their way back to the Celestial garrison to make sure Kelara got Solara’s magical message about the possible escaping prisoner. They made their way back without too much difficulty only to discover a massacre. Kelara and the other celestials had been torn apart in an...
  14. chrisheff

    World's Largest Dungeon in actual play [Spoilers!]

    After resting, the party awoke to find that Avron had disappeared. Mechanus stated that Avron had said he could not sleep and wished to walk the nearby hall, but never returned. Fearing he had gone off to see the imprisoned red dragon (of whom Avron had been continually mentioning) the party...
  15. chrisheff

    World's Largest Dungeon in actual play [Spoilers!]

    The party began to follow the lava river to the south in hopes of eventually finding entrance into the undead section. The huge cavernous tunnels eventually turned east and following it, the party encountered a fire giant sorting some unrefined iron ore. The party did not want to leave the giant...
  16. chrisheff

    World's Largest Dungeon in actual play [Spoilers!]

    The party continued exploring the minotaur section of the dungeon. They encountered more manticores and minotaurs and dealt with them without too much difficulty. While exploring a room that had a strange lock on it, Zathras disappeared into thin air. The party was concerned that it might be a...
  17. chrisheff

    World's Largest Dungeon in actual play [Spoilers!]

    It's actually a pretty fun read too. There are a lot of plots and sub-plots and storylines going on. Granted, I have altered a fair amount here and there, but overall it's a nice, logical, exciting story to play through.
  18. chrisheff

    World's Largest Dungeon in actual play [Spoilers!]

    After the initial battles with the minotaurs, Cul’Tharic decided to leave the group to find his old friends. The party was joined however by Mechanus, a construct created by the Celestials from the blood of their fallen comrades and the remains of the Inevitables. The party battled many more...
  19. chrisheff

    World's Largest Dungeon in actual play [Spoilers!]

    The party continued on their quest to find a way out of the dungeon, moving into the minotaur section to scout as requested by the Celestials. Minotaurs in Greyhawk were bestial monsters, with little intelligence and fond of mazes. The party soon discovered that the minotaurs that had taken up...
  20. chrisheff

    World's Largest Dungeon in actual play [Spoilers!]

    The party entered the area patrolled by the Inevitables, and were quickly met by members of the Redeemed; a kobold, duergar, ogre, lizardman and their hobgoblin leader. The Redeemed brought the party to meet with the leader of the Inevitables, a zelekhut named Dorsam. Dorsam explained his...
Top