The party began to follow the lava river to the south in hopes of eventually finding entrance into the undead section. The huge cavernous tunnels eventually turned east and following it, the party encountered a fire giant sorting some unrefined iron ore. The party did not want to leave the giant behind them, and so approached and a fight ensued. Moving further along, they discovered another fire giant loading a sled with ore. The giant was accosting some azer slaves, and the party attacked, killing the giant and freeing the slaves. An aasimar sorcerer was bound and gagged in the sled, and the party freed him. His name was Killiash of Neverwinter, and he agreed to join the party to pay back their kindness.
The party continued on and found the corridor to the north that they were looking for that would lead them back into the dungeon proper and from there to the undead section. However, to the south was another fire giant loading ore into a makeshift forge. Again, the party did not want to leave a giant so close by in case it was to notice them and attack from the rear, so they attacked the giant. Another giant was nearby but out of sight and also attacked. Victorious, the party decided to continue south for a little ways to perhaps clear out a few more of the giants and try to discover what they were doing with the iron ore they were collecting and refining.
They dispatched a few more of the giants, before coming upon a throne room with a female giant rogue in attendance. The giant queen was arguing with three other fire giants about how to handle the troll problem to the east. The party attacked, and underestimated the strength of their foes. Zathras was killed by one of the giants, and it looked bleak for the rest of the party. However, they were just able to kill the three giants and the queen decided it was in her best interest to stop the fighting and escape. The party agreed to let her go after she told them of the troll problem and left behind any treasure she was not carrying on her person.
Solara was able to raise Zathras from the dead with her strengthened divine power; Pelor bestowing great blessings on her. The party spent most of the next day resting from their battles with the giants. Both Zathras and Solara had vivid dreams as they rested; Zathras reading his as a sign of his longing for home, but Solara feared hers was a premonition granted her from Pelor. She feared some of the prisoners that they had seen before might be escaping and she sent a magical message to Kelara and the celestials warning them of her visions.
The party moved to the east, again putting off the undead goal for the time being, to see about the trolls. They discovered two magically enhanced trolls guarding a lavish brass room with cushions rugs and tapestries. They dispatched the trolls and Zathras disarmed an extremely tricky and difficult trapped chest to discover a gem of fire elemental control and a djinni’s lamp.
The party continued east to discover a large fiery demon controlling a dozen trolls. The demon sent the trolls forth to fight the party, but as their numbers dwindled, the demon escaped into thin air, leaving the now befuddled trolls to their deaths.
Zathras dream #1:
You are sitting in your favourite tavern, “The Seaworthy Wench”. You are at your favourite table, enjoying good company and good drink. A bard plays a song on a mandolin, but you can’t quite make out the tune. The place is full of patrons, and familiar smells of exotic pipe weed and foods assail your senses. A buxom serving wench approaches your table and replenishes your drinks. She keeps looking back over her shoulder. You ask her what she keeps looking at.
“Someone wants to see you,” she says.
Zathras dream #2:
You are sitting in your favourite tavern, “The Seaworthy Wench”. You are at your favourite table, enjoying good company and good drink. A buxom serving wench approaches your table and replenishes your drinks. She keeps looking back over her shoulder. You ask her what she keeps looking at.
“Someone wants to see you,” she says. She turns and points to the back of the bar. You follow her gaze and spot a hooded figure seated alone at a table in the corner. The face is covered, but underneath the cloak you can see a woman’s body covered with tight black leather. You feel a chill along your spine.
Zathras dream #3:
You are sitting in your favourite tavern, “The Seaworthy Wench”. You are at your favourite table, enjoying good company and good drink. A buxom serving wench approaches your table and replenishes your drinks. She keeps looking back over her shoulder. You ask her what she keeps looking at.
“Someone wants to see you,” she says. She turns and points to the back of the bar. A figure is slipping into a back room through a door. You don’t know why, but you get up to follow. You feel a chill as you enter the back room, and you see a dark female form mostly hidden in the shadows.
“Who are you?” you ask.
“One that can aid you,” she replies. “Find me. Find me and I can help you return to your home…”
The figure dissolves into the shadows and you feel a cold hand touch your shoulder from behind you…
Solara dream #1:
You are in the Church of Pelor. You know you need to see the chief priests, but you cannot remember why and you cannot remember the way. Finally you find yourself in a long hall and you quickly make your way along it. The hall stretches forever, and you seem to be making no progress.
At the end of the hall stand three figures. You sigh with relief as you think the chief priests are there to meet you. But something is wrong. Though you cannot make out their faces, you know it is not the priests. You turn to go back the way you came but you find yourself in a small cell with a block of ice in its centre. Chains hang down from the ceiling and are frozen into the ice. Inside sits a shadowy figure, waiting.
You look down to see you are standing in a thin layer of water. Looking at the block you realize the ice is melting.
Solara dream #2:
You are in the Church of Pelor. The hall you are in stretches forever, and you seem to be making no progress along it.
At the end of the hall stand three figures. Though you cannot make out their faces, you know it is not the priests. You turn to go back the way you came but you find yourself in a small cell with a block of ice in its centre. Inside sits a shadowy figure, moving slightly as the ice around it melts.
You turn to flee and run straight into the three figures at the end of the hall. You look up into their faces and all you can make out are glowing red eyes and the sound of sand falling.
Solara dream #3:
You are in the Church of Pelor. The hall you are in stretches forever, and you seem to be making no progress along it.
At the end of the hall stand four figures. Before them lies a pool of water with chains lying free in the middle of it. You feel an unbelievable sense of dread, and you turn to flee only to come face to face with the four figures.
One has long white hair, dressed in black. He holds an hour glass in his hand.
One stands hunched in a dusty and torn death shroud, its eyes glowing red.
One is impossible to discern.
And the fourth stands in the middle. Grey and red robes flowing from his tall form, a single horn protruding from the left side of his head. Black wings protrude from his back. His mouth is full of sharp teeth behind an evil smile, and his eyes burn with hatred.
DMs NOTE:
Avron is level 10.
Solara is level 10.
Mechanus is level 9.
Zathras is level 9.
Glanrak is level 9.
Shaara is level 9.