Hussar
Legend
To be honest, I didn't have the problem with non-core stuff. I let the players min-max to their hearts content and it didn't really matter. The monsters are still pretty capable of ganking PC's.
Couple of pointers:
1. Move about 1/3 of the encounters into hallways to make them more dynamic.
2. Be careful of the sardine can of monster rooms where you have small rooms filled to the brim with big monsters that actually cannot fight in that room.
3. Figure out some way to replace dead PC's.
4. Take a bit of time to make sure the players can get information. Let stuff surrender and draw maps for the PC's, tell them the lay of the land, that sort of thing.
Couple of pointers:
1. Move about 1/3 of the encounters into hallways to make them more dynamic.
2. Be careful of the sardine can of monster rooms where you have small rooms filled to the brim with big monsters that actually cannot fight in that room.
3. Figure out some way to replace dead PC's.
4. Take a bit of time to make sure the players can get information. Let stuff surrender and draw maps for the PC's, tell them the lay of the land, that sort of thing.