chrisheff
First Post
After resting, the party awoke to find that Avron had disappeared. Mechanus stated that Avron had said he could not sleep and wished to walk the nearby hall, but never returned. Fearing he had gone off to see the imprisoned red dragon (of whom Avron had been continually mentioning) the party went off in pursuit. Back in the tunnels the party was set upon by two wandering fire giants. In the battle, the party was aided by an unknown source. After the battle, the party discovered a tiny sprite hiding in the shadows who had been blasting the giants with lightning bolts.
The spryte’s name was Vaeth and he explained that he was from the same are of the dungeon as the party’s old companion Riswan. Indeed he had been tracking Riswan when he fell through the same portal the young dragon had, but had been teleported to a completely different area of the dungeon. Vaeth agreed to accompany the party, everyone knowing there was strength in numbers. Solara had another dream, this time Kelara and the celestials lay dead in pools of blood.
The party realized the search for Avron was futile, and that if he wanted to be found, he would find the party. The party continued to explore, and found a series of hallways with statues of angels, gods and ogres. Much searching and deduction had the party re-arranging the statues and activating switches found on some of the statues in the hopes of unlocking some sort of puzzle. They seemed to succeed. Zathras had another dream that the final puzzle was to be found on a ziggurat near the lava river. He believed they could free an imprisoned celestial inside, perhaps the woman from his dreams. Upon arrival, some of the party members had doubts that anything good could be imprisoned inside, but they discovered the way in anyway.
Once inside, the door re-sealed, trapping the party within. Exploring the tomb, the party found a beautiful celestial vampire and her minions. Her name was Serratine and she wanted to strike a deal with the party. Other than Zathras, the party would have none of it and attacked. They made quick work of her minions, but she escaped in gaseous form to hide in the cracks in the walls of the tomb. The party tried to find a way out, but could not. They summoned a djinn from their lamp, and he tracked the vampire, but could do nothing to lure her back into the tomb.
Serratine continued to speak in Zathras’ mind, hoping he would be able to convince the party to work with her. She told Zathras that she left the means to their escape back at the room where the battle took place. Searching there, the party discovered a ring of three wishes with one wish remaining. The party tried to figure out what to wish for, assuming that it wouldn’t be as easy and just wishing they were outside the tomb. Serratine told them they had to wish for the door to open for them, and that she was unable to use the ring; a final taunt from her celestial wardens. The party did not wish the set such a fiend free, but they could see no other way of escaping the ziggurat. They wished for the door to appear and waited for Serratine to leave the tomb. However, the vampire never appeared, presumably escaping through some other method, perhaps the opening of the door allowed her to escape through the cracks in which she hid.
End of session 16.
The spryte’s name was Vaeth and he explained that he was from the same are of the dungeon as the party’s old companion Riswan. Indeed he had been tracking Riswan when he fell through the same portal the young dragon had, but had been teleported to a completely different area of the dungeon. Vaeth agreed to accompany the party, everyone knowing there was strength in numbers. Solara had another dream, this time Kelara and the celestials lay dead in pools of blood.
The party realized the search for Avron was futile, and that if he wanted to be found, he would find the party. The party continued to explore, and found a series of hallways with statues of angels, gods and ogres. Much searching and deduction had the party re-arranging the statues and activating switches found on some of the statues in the hopes of unlocking some sort of puzzle. They seemed to succeed. Zathras had another dream that the final puzzle was to be found on a ziggurat near the lava river. He believed they could free an imprisoned celestial inside, perhaps the woman from his dreams. Upon arrival, some of the party members had doubts that anything good could be imprisoned inside, but they discovered the way in anyway.
Once inside, the door re-sealed, trapping the party within. Exploring the tomb, the party found a beautiful celestial vampire and her minions. Her name was Serratine and she wanted to strike a deal with the party. Other than Zathras, the party would have none of it and attacked. They made quick work of her minions, but she escaped in gaseous form to hide in the cracks in the walls of the tomb. The party tried to find a way out, but could not. They summoned a djinn from their lamp, and he tracked the vampire, but could do nothing to lure her back into the tomb.
Serratine continued to speak in Zathras’ mind, hoping he would be able to convince the party to work with her. She told Zathras that she left the means to their escape back at the room where the battle took place. Searching there, the party discovered a ring of three wishes with one wish remaining. The party tried to figure out what to wish for, assuming that it wouldn’t be as easy and just wishing they were outside the tomb. Serratine told them they had to wish for the door to open for them, and that she was unable to use the ring; a final taunt from her celestial wardens. The party did not wish the set such a fiend free, but they could see no other way of escaping the ziggurat. They wished for the door to appear and waited for Serratine to leave the tomb. However, the vampire never appeared, presumably escaping through some other method, perhaps the opening of the door allowed her to escape through the cracks in which she hid.
End of session 16.