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    Level Up (A5E) Spells: Winners and Losers

    Yes, I agree the spell is really strong both as a buff and a debuff. Incredibly flexible in what it can do. I think it will remain the first pick for many casters at 7th level. The fact that many spells like banishment were nerfed but polymorph was left alone only widens the gulf and exacerbates...
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    Level Up (A5E) Spells: Winners and Losers

    Any thoughts on Polymorph? In o5e it was a go to spell in my groups, and I'm a bit surprised it did not receive a tweak. Turning into Giant Apes and T-Rexes is fun, but rather strong when you get it at 7th-8th level. Or am I missing something?
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    Level Up (A5E) How does Doomed work?

    Cool, thanks! As a suggestion, you might want to replace the pg. 450 text with the pg. 616 text. That read much cleaner to me and keeps it consistent. FYI, I do think it is a pretty darn cool rule thematically.
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    Level Up (A5E) How does Doomed work?

    OK, but when are you going to die? After the 2d12 hours? So, if you are dying you can have hp restored, become conscious, and continue doing your thing until the 2d12 time is up right?
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    Level Up (A5E) How does Doomed work?

    Looking between the two definitions given for doomed below I'm a bit fuzzy on how it works exactly. First, I'm assuming that it triggers on 7 fatigue rather than 5 as the pg 450 definition suggests. My questions are: 1. If you are conscious does it do anything? Does healing magic work below 7th...
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    The Actual Table of Contents for Xanathar's Guide to Everything

    I do agree that $50 for effectively 150 pgs after removing filler/reprint is on the steep side. At least it has a sizable amount of that is useful crunch so I will still be buying it for the sub-classes mainly. I also appreciate the playtesting and feedback that went into them as well so I'm not...
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    Unearthed Arcana Unearthed Arcana: Get Better At Skills With These Feats

    Overall I like these. My one suggestion would be to change the contested rolls to saves based on the appropriate stats. As noted by others, the bonus from expertise would mean you almost always win the contest once you hit tier 3 play. Either that or make the bonus abilities have a limited...
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    D&D 5E Polymorph: T-Rex and Giant Ape

    I think they are fine as long you enforce the animal intelligence aspect. The problem with restricting is that the majority of beasts above CR 2 are critters you rarely see. Elephants at CR 4 are probably the most common, but even those might not exist in many areas. Burning a 4th level spell...
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    D&D 5E Let's Talk About Yawning Portal

    I imagine it depends on context for most. In an ongoing campaign, I doubt many (myself included) find it very enjoyable. Not exactly very good for continuity. However, in a one-off "Deathtrap Dungeon" situation, where death is not only taken into account but expected, I think there is some...
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    D&D 5E Let's Talk About Yawning Portal

    Killing a downed PC is easy in any edition. Well, in 2nd they are immediately dead at zero so it is a non-issue. In 3rd you die at -10 (or negative Con in Pathfinder) and one hit on a downed player is all generally it takes there. What really separates 5e from older editions is how difficult...
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    Unearthed Arcana 5E Psionics Alert! The Mystic Is Back In Unearthed Arcana

    Good observation. So it seems like they are mixing up spellpoint progression with something similar to a warlock. Interesting concept.
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    Unearthed Arcana 5E Psionics Alert! The Mystic Is Back In Unearthed Arcana

    Psi progression is not "borked". I reversed engineered the psi point progression, and it follows a typical spell progression pattern, but is based on psi limit rather than spell level. The table below demonstrates the breakdown. To get back to total psi points just multiply each of the "slots"...
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    D&D 5E Survivor Iconic Artifacts: Sword of Kas WINS

    Axe of the Dwarvish Lords 6 Rod of Seven Parts 5 Sword of Kas 5
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    D&D 5E Survivor Iconic Artifacts: Sword of Kas WINS

    Axe of the Dwarvish Lords 23 Baba Yaga's Hut 11 Codex of the Infinite Planes 27 Eye of Vecna 18 Mace of Cuthbert 0 KO! Rod of Seven Parts 26 Sword of Kas 27 Wand of Orcus 24
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    D&D 5E Survivor Iconic Artifacts: Sword of Kas WINS

    Axe of the Dwarvish Lords 27 Baba Yaga's Hut 14 Codex of the Infinite Planes 27 Eye of Vecna 17 Mace of Cuthbert 10 Machine of Lum the Mad 4 Rod of Seven Parts 24 Sword of Kas 27 Wand of Orcus 24
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    Unearthed Arcana Latest Unearthed Arcana Introduces Rogue & Ranger Archetypes

    Piercing Thorns is only 1pt of damage per round less than Colossus Slayer. Add in the damaged requirement that they are either even or trivially different. The movement penalty would mean more if there was a limited number of uses to Guardian Soul or if it required more than a bonus action. You...
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    Unearthed Arcana Latest Unearthed Arcana Introduces Rogue & Ranger Archetypes

    Given that Piercing Thorns is on level with Colossus Slayer, the addition of Guardian Soul on top of that is too much power creep for my tastes. While in tree form the ranger could use also large weapons too, so Piercing Thorns could be dropped all together. Plus, Ancient Fortitude and Guardian...
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    D&D 5E Unarmored Defense and Surprise

    Well, your player (and the majority of posters here) thinks otherwise. My suggestion is to have a conversation at the table on how they want to roll with the rule. If your table prefers to keep Dex RAW and you overrule them, then they are not the ones being inflexible.
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    WotC Wants your Feedback On The Revised Ranger

    Initiative is essentially an opposed roll. If you are fighting a critter that has a higher modifier than you then you will need to roll relatively high to win, and a "not bad" roll won't cut it (and vice-versa). For initiative, advantage is inferior to +5 unless the PC and monster have around...
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    D&D 5E Crowd Control and an Anti-Climactic Boss Fight

    This is exactly what legendary actions and saves are for. I've found a single opponent works fine with these in place.
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