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    [Actual Play] Role Playing Without Formal Systems

    I’ve been slowly shifting my games to fewer and fewer player facing rules to achieve more of this type of realistic and flexible play over the past few decades. I just found the Free Kriegspiele Revolution is going on right now on Discord, and I wondered if others posting or lurking in this...
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    [Actual Play] Role Playing Without Formal Systems

    This is how we do it in our multi-GM game. We strongly use fronts built on character beliefs, goals and actions and “wargame” what they (and their key NPCs) might do in various situations. Our goal is to make the fronts respond as realistically (in terms of the game world) as we can. Even with...
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    [Actual Play] Role Playing Without Formal Systems

    This really resonates with the fiction-first hack with a minimalist player-side we have been playing. Players are saying they have more freedom with this approach, and it plays much faster. Also, the approach to play by MAR Barker May be of interest: “After awhile, I began using the simplest...
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    "Better" Combat Systems in RPGs - Feedback Welcome!

    I’m interested in the realism end of the spectrum for some of my games, so keen to hear more about these systems. Care to share?
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    "Better" Combat Systems in RPGs - Feedback Welcome!

    Nice video. I generally find Shad a bit annoying, but he is on point here. Couldn’t find a working link to the Cogent system he talks about. Anyone know where to get it?
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    "Better" Combat Systems in RPGs - Feedback Welcome!

    Very much agree with this. Individual views on risk and death vary, so the individual players choose if they take the risk of death in this situation. Getting excellent results running rules for this at my table. Not sure I will agree with your outcome, but really enjoying the thread, and keen...
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    WH40K Wrath & Glory Is Here!

    There are errors, but far fewer than the original, and they are fixing them for an updated PDF and the print version. Huge fan of what C7 has done to the game. Substantial layout improvements. Much simpler and flavourful character creation. Lots and lots of small tweaks that improve gameplay. I...
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    Take A Peek Inside Warhammer 40K: Wrath & Glory!

    Including some attributes and skills in the cost of the archetype is a smooth move. Paying for the archetype previously was an annoying for me, as it just seemed like you were paying for the Tier. I’m hoping the previously announced changing archetypes works simply with this change. Hoping my...
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    Peril - wherein RangerWickett reinvents the wheel

    Sorry - I thought I was helping. Deleted comment. Good luck with the game.
  10. W

    Peril - wherein RangerWickett reinvents the wheel

    (Deleted post after misunderstanding. Retyped the key points below.) Interesting revision, more interesting to me than regular PF2. Plus this is a hell of a lot of work you have done! I’ve also been making some changes inspired by PF2, including allowing multiple actions in AiME and my own...
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    Congratulations to 2019's ENnies Winners!

    Pleased to see three awards for Forbidden Lands (and a few others for Free League Publishing). Only just connected with this system, and I’m really enjoying it.
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    What are your favourite single game mechanics?

    I really love the concept of this, as the intensity of the fight rises to a crescendo and it stops them dragging on. But I’ve never tried it because it seems like adding an extra bonus is fiddly compared to mechanics like advantage. I have thought that maybe increasing the minimum damage you...
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    Check Out The One Ring 2E’s Cover Art!

    The quality of the interior art is great, but the posing of each on a little stage ruins it for me. McBride’s art is inspirational, but I feel that some of his other LotR art would have been a better cover.
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    Check Out The One Ring 2E’s Cover Art!

    I definitely like the cover more than the interior art for the cultures. https://www.cubicle7games.com/torsday-art-reveal/
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    What are your favourite single game mechanics?

    Another genius Robin D Laws idea: insightful, practical and written in a way appropriately for the game. I also love the dice mechanic for Dying Earth for the same reason. If you want to do something, just roll 1d6 read the result of the roll to see what happens, but spend resources (based on...
  16. W

    Diana Jones Award Nominees 2019

    The Mind is an awesome game. It has a really different feel, and everyone I’ve played it with has loved it. As usual a really interesting group of nominees. Looking forward to the announcement.
  17. W

    3 Favorite Things About Your Favorite System

    This thread is a great idea. Have really enjoyed reading others top three. One of my top two games is Wrath and Glory (WanG), but I couldn’t limit myself to three! 1. The Wrath die is the simplest implementation of turning a “yes/no” result into a “yes, but”, “yes, and”, “no, but” and “no...
  18. W

    Players choose what their PCs do . . .

    i absolutely agree, which is why I used the term GM-full (with a typo!), as in the table is full of GMs. I did also use GM-less as it was the term used by the poster I was responding to. Contrasting just with GM-full is probably a simplification of a spectrum, from the GM is a god whose word is...
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    Players choose what their PCs do . . .

    Hi friend, and thanks for your reply. You might have noticed I’m a lurker not a fighter here. I’m more interested in new ideas than convincing someone on the internet. But given you have prepared such a detailed response to my original quick missive I’m happy to elaborate a little more, but...
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