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  1. Xeviat

    D&D (2024) Psion Class: Green/Yellow/Red?

    Exactly! Hopefully finishing up the beta on all the adaptations today.
  2. Xeviat

    D&D (2024) Psion Class: Green/Yellow/Red?

    Nah, I meant it to be more generic. Someone could play it that way, though. I'm working on an expansion right now, actually!
  3. Xeviat

    D&D (2024) Psion Class: Green/Yellow/Red?

    I want to see at least two things, on top of general polish and balancing: Use Magic Points (call them MP instead of Spell Points because SP already means Silver Pieces) or Warlock's pact magic slots. Psions need to feel different on the player side of play. MP are already roughly balanced, the...
  4. Xeviat

    D&D (2024) Elemental Adept is a Bad Feat. Elemental Damage Vs Radiance Etc

    The ignore resistance portion of Elemental Adept really shouldn't be considered for the balance of the feat; that part is just to let someone play the character they wanted to play no matter what the DM wanted to throw at them. It could possibly have "deal half damage to creatures with immunity"...
  5. Xeviat

    D&D (2024) [HOMEBREW] Ranger Ideas +

    @doctorbadwolf , sorry for spamming, but I just dusted off my last full ranger rewrite attempt, thought I'd share it with you, see if you like any of it. I feel like it balances against the Rogue if you assume an Arcane Trickster rogue gets as much oomph from its subclass abilities and spells as...
  6. Xeviat

    D&D (2024) [HOMEBREW] Ranger Ideas +

    Oooh! As long as the table knows how to run stealth (invisible doesn't mean hidden) that could be really cool and really flavorful! Could also replace the dark vision invisibility thing that I get so frustrated adjucating at the table.
  7. Xeviat

    D&D (2024) [HOMEBREW] Ranger Ideas +

    Beast Master: if you do not command your beast to use an action, it can use its action to attack the target of your Hunter's Mark on its own. Hunter: you know the resistances, immunities, and vulnerabilities of creatures affected by your Hunter's Mark, and you score critical hits on rolls of 19...
  8. Xeviat

    D&D (2024) [HOMEBREW] Ranger Ideas +

    I love the concept of adding a rider for every subclass, but it that does require a lot of work and a lot of player buy in (I have a list of 10 generic and I think archetypal ranger subclasses I'm working on, mostly because of my distaste for hyperspecific subclasses and compound words). But my...
  9. Xeviat

    D&D (2024) [HOMEBREW] Ranger Ideas +

    Bestow Curse is 3rd level for 1d8, but it lasts only a minute, has no rider (if you choose the damage option), but the damage applies to whenever you deal damage with an attack or spell so conceivably it could proc more if you're creative. Conjure Minor Elementals is 4th level for 2d8 and lasts...
  10. Xeviat

    D&D (2024) [HOMEBREW] Ranger Ideas +

    Bonus action to cast it, class ability lets you cast it as part of the Attack action or as part of a Search or Study action when investigating their tracks or active perceptioning the creature. It's late, I can't word.
  11. Xeviat

    D&D 5E Wonder why there aren't any Elemental Domains (Earth, Air, Fire, Water)?

    I feel like we almost have elemental domains already, but they were made thematic rather than generic. Tempest feels like an air or water domain. Light feels like a fire domain. Forge feels like a fire or earth domain. Nature feels like an earth or elemental domain. Someone asked something...
  12. Xeviat

    D&D (2024) Modest Ranger Fix

    Like 5.14 Barbarians.
  13. Xeviat

    D&D (2024) Hunter's Mark, Hex, and the illusive balance

    But when you use divine smite in combat, it's one target and it's done, except hex and Hunter's Mark have the added utility of skill penalty or skill bonuses if that's called for. There is a disconnect, I'm not seeing it. A 1 minute duration would be useless out of combat. I suppose making a...
  14. Xeviat

    D&D (2024) Hunter's Mark, Hex, and the illusive balance

    I'm really feeling like people didn't read my original post? I did increase the die size. Or are you saying beyond 1d6>2d6>3d6? As I showed in my first post, those dice line up with Smite's damage, with a balance point between 2 and 3 hits. My issue with the existing Hex and Hunter's Mark is...
  15. Xeviat

    D&D (2024) Is it possible to balance the six abilities?

    I doubt it, but I'll keep an eye with my players. I think it's all about perception.
  16. Xeviat

    D&D (2024) Is it possible to balance the six abilities?

    This reminded me of an idea I had a while back for a redesign. What if your offensive bonuses were just based on your level? In 5E, it could raise on 3, 7, 11, 15, and 19, just to be smooth next to the proficiency bonus. A level 10 fighter is deadly because they're a level 10 fighter, not...
  17. Xeviat

    D&D (2024) Is it possible to balance the six abilities?

    I don't think constitution needs beefing up per say. The problem with Con is that everyone* takes 14. It hurts too much to have an 8, but it doesn't do enough to have 16-20. In my 10 years of 5E and 3E before, 90% of my players had 14 Con. In 4E, I saw a lot more variety, since the HP gain from...
  18. Xeviat

    D&D (2024) Hunter's Mark, Hex, and the illusive balance

    It's the duration difference that scares them away. Hmmm, I wonder if 1d4 at 1st, 1d6 at 2nd, 1d8 at 3rd, 1d10 at 4th, and 1d12 at 5th would work... But conjure minor elementals is way more.
  19. Xeviat

    D&D (2024) Hunter's Mark, Hex, and the illusive balance

    I did? 2d6 at 3rd level spell, 3d6 at 5th level spell. Improved crit on Hunter's Mark would be fitting and fun!
  20. Xeviat

    D&D (2024) Hunter's Mark, Hex, and the illusive balance

    Well you wouldn't Well you wouldn't cast it on a mook. At 2 hits it's only slightly behind divine smite, at 3 hits it's slightly ahead. If you could switch it between targets in multiple encounters, it would beat smite real fast. It lasting for 1 minute but being switchable would be balanced in...
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