Oh I get that and I'm extremely glad they produced them (own them all).
Just an FYI if anyone, if you want to run any of them using VTT, be prepared to spend extra time converting/making maps, encounters, and any fluff text.
I think it looks awesome! I can't wait for the Kickstarter to begin. These days, a lot of Kickstarters include a VTT component. I'm hoping that this will have one as well.
This whole thing is very surreal. TTRPG has always been a niche of a niche in the grand scheme of things but to implode so publically is somewhat sad. NOTE - I'm NOT saying scorn and derision have not been fully earned by their stance but it's like watching the proverbial train wreck. This...
It'll be fun to see WotC's take on the Feywild. I really love the stuff that Kobold Press does with the fey in general but I'm always up for some hijinx.
Total sidebar question - A paladin's Divine Sense picks up celestials, fiends, or undead. I wonder what adding a druidic (I suppose or...
A little background..apologize for the lengthy post. Skip past the text to see some novice results using DungeonDraft by Megasploot (I am not a paid endorser or pushing any product - I just want to share the fact that if you've got a little time you can create a lot of good stuff:)).
I've...
I was here back in 2002 (didn't post much I was on a different site more back then) - looking back at my posts I see I was looking for VTT (Fantasy Grounds) players back in 2005...I was way ahead of the curve:).
When I was in Salzburg last year (25th wedding anniversary) and visited the Fortress Hohensalzburg, I was surprised at the in-room toilet and its resemblance to a bench...so bench warmer may not be too far off the mark.
Ed - outstanding as always! I love the fact that the map used as the header of the article includes The Border Kingdoms. The Polyhedron issues where you detail some of them still stick in my mind as some of the best jumping off points for great campaigns, which is exactly where I'll start my...
You could just modify the Injuries - Combat Option from the 5e DMG.
Normally you roll for injuries when the any one (1) of the following conditions is met:
When it takes a critical hit
When it drops to 0 hit points but isn’t killed outright
When it fails a death saving throw by 5 or more
You...