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  1. R

    Pathfinder 1E Hey! What of you think of this idea?

    So I've had this idea for a campaign world knocking around inside my head. The gist of it is that there are two sides to the world, the civilized side, and the primeval side. The civilized side exists in walled countries that culturally resemble various U.S. cities from the 1970's and have an...
  2. R

    Giving alignment meaning.

    Let's face it, alignment is neglected. I'd like to change that. I propose a little system. Each axis gets a number of traits ascribed to it. Each player has the choice of picking an alignment or picking 8 traits from any axis of alignment. If they pick an alignment, have them pick 8 traits...
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