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    Seven spell levels in the Playtest

    No one else seems to be talking about this, so I thought I'd give it a go. I thought it was interesting that their were only 7 spell levels for the wizard and cleric in the play test. Now, I don't know if that aspect of the game is still up for discussion, but I kinda like the idea; fewer spell...
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    What do other RPG designers think?

    Whether we do so professionally or as an amateur, I suspect that a good number of us in this community have written and published RPG material before; whole games or just adventures. Still others are serious house-rulers, who tweak and adjust games so much that new material from the same...
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    Design The Core For Drunks!

    No, seriously! The core of the game should be designed for inebriated 20-something adult males who want to bash stuff and don't want to think about mechanics. Not the art or adventures - we don't need a testosterone filled romp through a bordello of Succubi - I'm talking about the mechanics...
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    How should humans be human?

    Sooo... In 1st/2nd edition, humans had unlimited potential (level-wise). In 3rd edition, humans had an extra feat and extra skill points, and "any" as a favored class. In Pathfinder, humans received everything they did in 3rd edition, and a +2 to any one stat. In 4th edition (as I understand...
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    In the heat of battle, is hit point loss a wound?

    How do you actually think about hit points in the middle of a game; is hit point loss a matter of endurance or real physical damage?
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    Hit Points, Hit Dice, Healing and Constitution - The Whole Shabang!

    Is it just me, or does the rules given in the play test material regarding Hit Points, Hit Dice, Healing, and Constitution all seem a little... off? It isn't that I expect perfection out of the gate, but it doesn't seem well thought out either. Take Constitution's effect on rolled hit-points...
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    What options do you want?

    I fully expect that the core of the next edition will be stripped-down simple. What does this mean for most players? That it will be only slightly more complicated that flipping a coin. I have to wonder if our focus on the core of the game is a little misplaced; perhaps instead of discussing...
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