Blood & Bones
Explorer
Is it just me, or does the rules given in the play test material regarding Hit Points, Hit Dice, Healing, and Constitution all seem a little... off? It isn't that I expect perfection out of the gate, but it doesn't seem well thought out either.
Take Constitution's effect on rolled hit-points for example; doesn't it seem a little lopsided? Also the use of "Hit Dice" for short rests, and full Hit Points for long rests. And, just where is the D10 Hit Die? And why is the Wizard stuck with a crummy D4 - AGAIN!
It's not that there isn't good ideas; I like the short rest / long rest idea, I like self healing and less reliance on Clerics or Potions, and I like that bed rest doesn't take forever... but does it need to be so instantaneous? Starting characters with Con as hit points is an idea I've been thinking about myself, for a while - but negative modifiers still need to have an impact.
Here is what I'm thinking; Give fighters d10s, Rogues/Clerics d8s, and Wizards d6... And DON'T provide Con Bonus/Penalty to hit points. (Stay with me) For short rests, you get a die type smaller than your hit die plus your Con Bonus/Penalty, and you only get a number of short rests equal to 1/3rd your level. For long rests, you regain a number of hit points equal to your Con + Level.
I think this would be a better middle ground between the 2nd edition self healing and 4th edition self healing - both of which are at the extremes of the spectrum.
What to you think?
Take Constitution's effect on rolled hit-points for example; doesn't it seem a little lopsided? Also the use of "Hit Dice" for short rests, and full Hit Points for long rests. And, just where is the D10 Hit Die? And why is the Wizard stuck with a crummy D4 - AGAIN!
It's not that there isn't good ideas; I like the short rest / long rest idea, I like self healing and less reliance on Clerics or Potions, and I like that bed rest doesn't take forever... but does it need to be so instantaneous? Starting characters with Con as hit points is an idea I've been thinking about myself, for a while - but negative modifiers still need to have an impact.
Here is what I'm thinking; Give fighters d10s, Rogues/Clerics d8s, and Wizards d6... And DON'T provide Con Bonus/Penalty to hit points. (Stay with me) For short rests, you get a die type smaller than your hit die plus your Con Bonus/Penalty, and you only get a number of short rests equal to 1/3rd your level. For long rests, you regain a number of hit points equal to your Con + Level.
I think this would be a better middle ground between the 2nd edition self healing and 4th edition self healing - both of which are at the extremes of the spectrum.
What to you think?