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    D&D 5E Troubleshooting Princes of the Apocalypse

    Fildrigar, I really appreciated the suggestions you compiled in the download- it answered a lot of questions I was kicking about. Also, compiling the the way the dungeons are connected and sussing out possible difficulty jumps was great. I do hope this remains a living document and you continue...
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    D&D 5E Red Hand of Doom

    I plan to run RHoD once I complete a homebrew that will encompass the first 5 levels. I am seeding the homebrew adventure so that the characters accidentally 'open the gates' for Azarr Kul and his horde. The first dungeon is designed to reflect the final delve in RHoD, hopefully inspiring some...
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    D&D 5E Dual Wielder with Shield (and Shield Mastery)

    The rule of cool trumps all (barring game warping effects). I once had a main villain of a campaign use two interlocking bladed punch shields as his weapons. I did not let the rules muddle a cool concept, resulting in an iconic bad guy who still stands vividly the imaginations of our whole...
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    D&D 5E My first 5E Game

    Glad to hear other people having positive experiences with inexperienced players. My first 5e session (using the pregens from the starter set) consisted of two of my kids and several of their friends, all of whom are aged 10-13 years old. We had a blast! 6 players, all 13 and under, 4 of them...
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    Latest Level-Up Rewards Table Solves Action Economy and Two-Handed Weapon Balance

    I like the general concept here, but I think that several of the rewards are too steep-- +2 to an ability score for leveling up is will quickly get out of hand. Also, I can see problems developing related to damage bonuses on multiple attacks overshadowing total damage output for 2 handed weapon...
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    Converting to FATE and starting a new campaign

    Thank you all so much for the advice and links to resources. I checked out Dungeonworld. It does look intriguing, but I think I am going to press on with trying FATE with my home group. I am really gunning for fast, fluid, cooperative storytelling. Hopefully FAE will deliver. I am considering...
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    Starting with Legends of Anglerre (FATE)

    Thanks for the forum link. I just looked at the Dec. 21 part of the date. Did not realize how old it was. Thanks.
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    Starting with Legends of Anglerre (FATE)

    I am new to FATE and plan to start running it in the near future. It sounds like there may be quite a few of us in this 'new to FATE' boat. I have a lot of the same questions and would appreciate reading through an adventure as well. I've got some specific questions posted in a thread I just...
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    Converting to FATE and starting a new campaign

    I am very excited to play some FATE. I've had to take some time away from RPG's for a while to finish school, and now that I've graduated, the time has arrived. FATE excites me because I believe it will suit my playstyle. I plan to run two campaigns. One is a conversion of a game I play with my...
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    D&D 5E Designing a Deathtrap Dungeon

    That sounds like fun! How about a mysterious room that appears to be untrapped but actually infects the PCs with a horrific disease which kills the characters several rooms later. Perhaps you could use a binary poison- the air in one room is the first agent, the water you wade through in another...
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    D&D 5E Simplified 5e, Maneuvers n' stuff

    I really like this idea, great work.
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    Surprise!

    I am a big fan of devastating surprise. When players surprise enemies, it is usually the result of players who are immersed, using their character's abilities, and thinking hard. Rewarding this type of play tickles my DM bone. On the other hand, surprise can be a powerful tool for DMs...
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    If they're serious about "flatter math," then WotC needs to deal with ability scores.

    The -3 to +3 spread appeals to me. I think 5e needs to reward players who choose to stick with subpar stats in some way. Also, I would like to see support for developing characters that are born in the player's mind instead of by dice rolls, without using a point buy system- which I have found...
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    Idea for DC Based Arcane Casting

    Sure, I'd have wild effects for a spell 'fumble' for non wizard characters. I think effects should scale as the DC for the spell goes up. I think those types of effects can be great tools for DMs to balance or add flavor.
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    Yet another take on AC

    I love the idea of a Combat Rating that scales with level. That is great thinking! DR is tough to balance and gets wonky when applied to abstract hit points. I propose we link DR with a very basic wounds system- based in CON. Con score = how many wounds you can take. Negative hp, falling...
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    Idea for DC Based Arcane Casting

    Herremann, thanks for the tip about DCC RPG. I am surprised that I have not heard of it before. Wish I could preview it before taking the $25 plunge, but I do love sending money to the little guys. I am intrigued by the idea of integrating monster resistances into the DC roll. I tend to...
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    Idea for DC Based Arcane Casting

    I'd like to share the alternative to Vancian spell casting I am developing for my homebrew campaign based on these personal preferences. - All players should expect to roll a d20 when attempting to do something challenging. - Spell casting is chaotic by nature and success is not guaranteed...
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    Ditch Weapon And Armor Lists

    I understand the concern that removing a large weapons and armor list would reduce flavor provided by the PHB, but I see the list as a limiting factor. The plan is to provide balance so that there is a good reason to use any type of weapon. I do not want to take away anyone's cool toys, I...
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    Ditch Weapon And Armor Lists

    Blatant self bump due to a healthy dose of editing and narrowing of subject.
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    D&D 5E D&D Next - Our changes to extend play

    I like your take on the two weapon fighter. Themes that progress with level sound pretty good to me.
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