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  1. J

    How do i deal with an overwhelming Mage?

    A target 150 down a shaft
  2. J

    Ruling on the Black Hole Arrow

    Take one Portable Hole, place inside one Bag of Holding, get a 10foot wide black hole that sends you elsewhere. Do you get the same effect scale with the size of the hole and bag? Trying to figure this one out before one of the players decides that he should be able to buy tiny portable holes...
  3. J

    How do i deal with an overwhelming Mage?

    Let's see... He handed over possibly game changing bits and pieces of information and items to NPC's in hope that they would figure it out for him for a fee. I guess I'll just have them give back the money, tell him they made, no progress, and then have it come back to bite him... Penalize his...
  4. J

    How do i deal with an overwhelming Mage?

    Okay sorry about being so vague but I was in the middle of the game when i posted. More information... This guys combat prowess isn't whats bothering me. I've made him run twice now. Its the fact he's abusing the hell out of mage hand, magic missile, and prestidigitation. He thinks there's a...
  5. J

    How do i deal with an overwhelming Mage?

    Okay, our usual GM (who've I've mentioned before as being to dangerous as a PC to let do anything other than GM) is currently playing a mage controller in my current campaign. He targets Willpower mostly and uses a lot of illusion magic. He's also completely wiping the floor with my campaign. I...
  6. J

    Guns in a Renascence Era Campaign

    Rifling was invented in the 1500's, it just wasn't widely used until 1800+
  7. J

    "Hey, Witchdoctor..."

    Part of the campaign I'm working on involves a run in with a village witchdoctor. The player's will have just come from a tiring trek through the jungle and a serious sub plot. Now I'm looking to lighten the mood and think i have a great way to do so. Typically, they would need to pass a skill...
  8. J

    Guns in a Renascence Era Campaign

    I like the idea of all firearms being simple weapons. That is the big advantage of the firearm after all.
  9. J

    Guns in a Renascence Era Campaign

    "Mage guns" were considered, but magic ammo already exsits out the wazu thanks to a few of the more interesting rules books. Mordenkainen's Emporium (am i spelling that right?) and the Reaving ammo is sweet. (Basically take 5 ongoing or spend your move action to end it.)
  10. J

    Guns in a Renascence Era Campaign

    Ablative Armour is intended to be a plot item, one member of the party get's it for plot reasons to make an otherwise extraordinary difficult mission "moderate." Also, armor was still effective against lead round up until we started using copper jackets (has nothing to do with the "hardness" of...
  11. J

    Guns in a Renascence Era Campaign

    I was thinking of a very rare (read "story line") item known simply as "Ablative Armor." When hit by an attacked from a firearm, the attacker must roll a D20. Anything less than 20 and the attack is stopped, but the DC drops by 1. This would continue until the armor is removed or depleted. Guns...
  12. J

    D&D 4E 4e and reasons why a resurection would fail.

    Yay for crowed sourcing! :)
  13. J

    D&D 4E 4e and reasons why a resurection would fail.

    Okay, working out the conversion on the game I'm going to GM and I've hit a plot snag. Part of the story is that a person is supposedly assassinated and the resurection failed resulting in the True Death. I can't find a good reason in 4e to explain this as from everything i can see they removed...
  14. J

    Guns in a Renascence Era Campaign

    Any advice on blunderbuss like weapons or just leave them out for simplicity? The Needle Pistol and Bolt-shard weapons are already similar.
  15. J

    Guns in a Renascence Era Campaign

    Okay, here's the thing, I got drafted to GM our next game because our GM wants to actually play. So i'm dredging up an old campaign I played with another group and have worked it fairly well into D&D 4e. The issue is it was a Renascence like setting and guns were right along side of bows. D&D...
  16. J

    GM is railroading the party into Civil war. Help!

    Normally the games are good. He draws up entertaining encounters with unusual mechanics that make us think and normally once exploited make otherwise impossible fights doable. He's only thrown one annoying encounter and even he admitted that he didn't like the encounter because he feels Damage...
  17. J

    GM is railroading the party into Civil war. Help!

    Alright, got tired of this, talked to the Striker, he says the GM's done it before. He normaly goes with it because he likes the challenge. However, he's also agreed that the GM shouldn't do it if the players aren't interested and agreed not to fight. I really do not like this GM, he's always...
  18. J

    GM is railroading the party into Civil war. Help!

    Split the party and he'll just kill us. He does not like the party splitting. And like i said, Resurrection is unlikely. I may talk the Striker out of it. I may just leave at that point. It'll have been a good game by then. Hell, the solo we just did ended with our Bard dating a Naga.
  19. J

    GM is railroading the party into Civil war. Help!

    Yes, he's a fire elementalist, should have made that a little clearer. My bad. Looks like he'll be staking different means of ignoring resistances. He'll also be gaining resitance to thunder or lightning, his choice. As far as refusing to fight, at best that buys time as Keeper of the Everflow...
  20. J

    GM is railroading the party into Civil war. Help!

    Okay, I'm still new to D&D 4e, but even i could see this one coming a mile away. Basically, I'm the party Controller (LV 6, Half-Elf, Con-Wis Invoker, based mostly in thunder and lightning attacks, I'm mostly shotgun at the moment but with plans to move to a more "Blast whiten 10" strategy as I...
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