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    How Do You Prefer To Buy Your RPG Products?

    I make myself all that I can make myself (servicable dungeon tile maps for instance are easy to make). What I can't make myself (such as rulebooks), I buy online as there is no store selling anything of the sort anywhere close.
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    Attacking a walled structure - any experience?

    Well, the PCs made it in case anyone is interested. Here's what they did: 1. The ranger and the ninja scouted the area, the ninja mapping out all the sonic traps while using his ki powers to remain undetected. They didn't trigger any of them on the later approach. 2. They used a Deck of...
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    Attacking a walled structure - any experience?

    A lot of interesting ideas in this thread, so thanks guys. It's a shame I won't be able to use everything, since a lot of it makes up for very interesting encounters. Human shields won't really work story-wise, but I am not going to reveal the details since there's a chance, however small, that...
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    Attacking a walled structure - any experience?

    EDIT: Double post due to glitch..
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    Attacking a walled structure - any experience?

    Well, to be more specific the goal is an item which the necromancers possess rather than the necromancers themselves, but since the party have been so steamroll happy up until this point I'm not expecting them to just sneak inside (you got to know your players). The campaign is also very...
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    Attacking a walled structure - any experience?

    Well, the wall is supposed to be pretty much erected in a hurry, so there are still some trees around the palisade (not many, but a few). Aside from that, the main spellcaster in the party is a warmage and thus has a very limited selection of spells (pretty much no utility spells at all, only...
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    Attacking a walled structure - any experience?

    Hello. New here, but I found this place looking for a forum to get some feedback on how to design an ancounter/make it winnable. Basically, I am the DM of a party that likes to just rush in and steamroll everything. Usually when I design encounters, steamrolling them is their first instinct...
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