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    D&D 5E Monk Tortle

    either take the tortle AC, or take the monk AC. use the higher of the two.
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    Why Rules Lawyering Is a Negative Term

    ultimately, the negative behavior is not rule knowledge, or pointing out forgotten or mis-remembered rules. the problem is when people argue with the DM. however, because of the name attached to this negative behavior (wasting everyones time arguing), the label sometimes gets applied to those...
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    D&D 5E Telegraphing Attacks

    some systems already do this- the slowest initiative declares their action first, and the fastest last. then actions try to resolve. I dont think it would work very well for D&D however, as a slow fighter would see his declared target run away too often, and make things less heroic. it would...
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    D&D 5E "What Do You Mean, They Don't Have Any Loot?"

    non-monetary loot is a wonderful thing... an NPC with a sack holding 5 pounds of carrots? hey, thats loot. they may have tools, or other random odds and ends. in general, i would suggest just going with whatever feels like common sense for the enemies in question.
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    D&D 5E Flurry of Blows

    dont worry about it, let your player have fun with an epic kung fu battle. this becomes most relevant for the drunken master, who gets a free disengage when using flurry, or open hand who gets specific options with flurry of blows. plus, you dont have to worry about reaction, if the enemy is...
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    [5E] Urban Intrigue Campaign - Gating the Sandbox

    urchins. yes, its the background applied to npc children... stealth, slight of hand, and double movement speed between areas in the city. they have knive (for the cutpurse), and work together. so one will be a distraction (the help action!) to give another advantage on slight of hand to pick...
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    Healer feat change

    healers kit... 5 gold, 3 pounds, 10 uses. default use it to stabalize dying characters. the feat allows for 1d6+4 healing per change (5 to 10, average 7) in comparison, healing potions are 50gp each, weight half a pound, and heal 2d4+2 (4 to 10, average 7) so the feat is like 10 healing...
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    5e Capping AC and to hit

    barbarian 20? +4 str/con capstone. lets see... 24 con (+7) 20 dex (+5), +3 shield (+5) is AC 27. you could go higher with a ring of protection, and/or a cloak. or an ioun stone of protection. an AC 30 is possible, but thats 3 attunement items. to hit... str 24 is +7, proficiency is +6, and the...
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    D&D 5E Abjuration vs. Illusion - Which one should I pick?

    abjuration is very strong, mechanically. you get extra hp, can use that to shield others in your party, and you can easily counterspell things. by comparison, illusion is only as strong as your DM permits it to be. most of the more interesting illusion spells are conditional in their use, and...
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    D&D 5E Low Level Wizards Really Do Suck in 5E

    wizard damage has a few basic flaws in it, its true. but that does not mean the class sucks, it just means that its very easy for a player to take the wrong cantrips and spells. either for the campaign they are in, or just poor mechanical choices in general. spell fall into three categories-...
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    preparing for an ancient black dragon

    monster manual page 87... a CR 21 dragon. and your only level 12? its a deadly encounter, even if you were lv 13. passive 26, blindsight 60 and darkvision 120, you will not be sneaking up on it. and at 120', everyone has to make a DC 19 save vs fear. for low-wisdom characters, that means you...
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    Long Jump questions

    on jumping, the rules are clear that you cannot jump longer than your movement. if the human has a 30' move, he could (with either a spell or a high strength) move 10' and jump 20', or with the athlete feat move 5' and jump 25'. if he used a dash, he can move 60', and that means a wizard casting...
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    True truisms in 5th edition

    stealth is greater than passive perception. its true. shadow monks get a hefty +10 from pass without trace, need high dex to start with, and get other nice bonuses to mobility. dip a level of rogue for experteise, and you souble your proficiency bonus. disadvantage on passive perception is -5...
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    D&D 5E No Magic Shops!

    lets see... common magic items, 50gp and a week to make (base price 100gp), and ingredients are from creatures of CR 3 or less... and humans can just have magic initiate, so a significant number of people will have access to cantrips and 1st level spells, regardless of class or level. which...
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    Doh! Killed my party with a skill challenge

    rule one of the skill challenge, start from the assumption of failure. this should be the status-quo of the skill challenge. if failure is death, then treat it the same as a TPK trap, because traps are basically skill challenges (perception, investigation, arcane, theives tools- and if you fail...
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    D&D 5E Core Spell Options to Trap a High Level Dungeon

    teleport circles. these can be permanant, and give one-way trasport to somewhere else. if, for example, the other side is broken with no easy way back, this could be a one-way ticket to the underdark or another continent. mordenkainen's private sanctum is a great spell- can be permanant...
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    A Change of Discussion

    D&D is about objectives. the most common 3 solutions are combat (damage), stealth, and social. so while party A may fight the goblins, party B may sneak past them undetected, maybe using poison or sleep spells at times where stealth is impossible. and party C will use their insanely high...
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    A Castle Building Guide

    a good idea overall, and quite workable. but if you lack knowledge of masonry, you will likely end up with an inferior final product. for the wish spell, just use it to cast minghty fortress. do this once a week, and on other days of the week use it for other spells. you could also use it to...
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    Would you play a D&D campaign without leveling?

    i once suggested running a game (pathfinder) where the players would start at, and stay at, level 7. they all loudly refused and hated the idea. there is a lot of potential for the idea, but a lot of hate for the idea of a game with 'no advancement'. i find level 7 interesting, as thats where...
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    Thoughts of a new Star Wars System

    the problem i have with the FFG version is the custom dice. i really dont like games that require a gimmick like that mechanically. i prefer the idea of a skill-based system like the D6 version, but i could easily see that adapted to another system (shadowrun, WoD, L5R) in a way that worked...
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